void OnEnable() { Debug.Log ("Line Game Enabled"); end = false; if (GetComponent<Main>().enabled) GetComponent<Main>().enabled = false; targetPos = new Vector3(2.7f,2.5f,0); for (int i = 0; i < 4; ++i) { whaleList [i] = new whaleWithState (Instantiate(ws[i]), objectState.NORMAL, targetPos, diveTargetPos); Debug.Log ("Instantiate whale"); targetPos.x = targetPos.x + 1.5f; } foreach (whaleWithState w in whaleList) { w.state = objectState.NORMAL; onscreenPos = Utility.GetRandomVector(2.5f, 7.5f, 0f, 5f); w.whale.GetComponent<ActionObject>().MoveTowardsTarget(onscreenPos); } }
void OnEnable() { Camera mainCam; mainCam = Camera.main; mainCam.transform.position = new Vector3 (5f, 5f, -7f); Debug.Log ("Line Game Enabled"); end = false; if (GetComponent<Main>().enabled) GetComponent<Main>().enabled = false; targetPos = new Vector3(0f,2f,2f); for (int i = 0; i < 4; ++i) { whaleList [i] = new whaleWithState (Instantiate(ws[i]), objectState.NORMAL, targetPos, diveTargetPos); Debug.Log ("Instantiate whale"); targetPos.x = targetPos.x + 3; } foreach (whaleWithState w in whaleList) { w.state = objectState.NORMAL; onscreenPos = Utility.GetRandomVector(8); w.whale.GetComponent<ActionObject>().MoveTowardsTarget(onscreenPos); } }
void OnEnable() { Debug.Log("Line Game Enabled"); end = false; if (GetComponent <Main>().enabled) { GetComponent <Main>().enabled = false; } targetPos = new Vector3(2.7f, 2.5f, 0); for (int i = 0; i < 4; ++i) { whaleList [i] = new whaleWithState(Instantiate(ws[i]), objectState.NORMAL, targetPos, diveTargetPos); Debug.Log("Instantiate whale"); targetPos.x = targetPos.x + 1.5f; } foreach (whaleWithState w in whaleList) { w.state = objectState.NORMAL; onscreenPos = Utility.GetRandomVector(2.5f, 7.5f, 0f, 5f); w.whale.GetComponent <ActionObject>().MoveTowardsTarget(onscreenPos); } }