public bool loadFrom(BinStore s) { bool ok = true; s.prepare(); ok &= s.read(out clr1); ok &= s.read(out clr2); ok &= s.prepare_nested(); Debug.Assert(ok); Debug.Assert(s.end_encountered()); return(ok); }
public bool loadFrom(BinStore s) { bool ok = true; s.prepare(); ok &= s.read(out texIdxToReplace); ok &= s.read(out repl_with); ok &= s.prepare_nested(); Debug.Assert(ok); Debug.Assert(s.end_encountered()); return(ok); }
public bool loadFrom(BinStore s) { bool ok = true; s.prepare(); ok &= s.read(out speed); ok &= s.read(out stScale); ok &= s.read(out scrollType); ok &= s.read(out flags); ok &= s.prepare_nested(); // will update the file size left Debug.Assert(s.end_encountered()); return(ok); }
public bool loadFrom(BinStore s) { bool ok = true; s.prepare(); ok &= s.read(out name); ok &= s.read(out pos); ok &= s.read(out rot); ok &= s.prepare_nested(); // will update the file size left Debug.Assert(ok); Debug.Assert(s.end_encountered()); return(ok); }
public bool loadFrom(BinStore s) { bool ok = true; s.prepare(); ok &= s.read(out propName); ok &= s.read(out propValue); ok &= s.read(out propertyType); ok &= s.prepare_nested(); Debug.Assert(ok); Debug.Assert(s.end_encountered()); return(ok); }
public bool loadFrom(BinStore s) { bool ok = true; s.prepare(); ok &= s.read(out Far); ok &= s.read(out FarFade); ok &= s.read(out Near); ok &= s.read(out NearFade); ok &= s.read(out Scale); ok &= s.prepare_nested(); Debug.Assert(ok); Debug.Assert(s.end_encountered()); return(ok); }
public bool loadFrom(BinStore s) { bool ok = true; s.prepare(); ok &= s.read(out name); ok &= s.read(out volRel1); ok &= s.read(out sndRadius); ok &= s.read(out snd_ramp_feet); ok &= s.read(out sndFlags); ok &= s.prepare_nested(); Debug.Assert(ok); Debug.Assert(s.end_encountered()); return(ok); }
public bool loadFrom(BinStore s) { bool ok = true; s.prepare(); uint color_data; ok &= s.read(out color_data); ok &= s.read(out Size); ok &= s.read(out isNegative); ok &= s.prepare_nested(); Debug.Assert(ok); Debug.Assert(s.end_encountered()); omniColor = Tools.RGBAToColor32(color_data); return(ok); }
private bool loadFrom(BinStore s) { bool ok = true; s.prepare(); ok &= s.read(out Version); ok &= s.read(out Scenefile); ok &= s.prepare_nested(); // will update the file size left Debug.Assert(ok); if (s.end_encountered()) { return(ok); } string _name; while (s.nesting_name(out _name)) { s.nest_in(); if ("Def" == _name || "RootMod" == _name) { var entry = new SceneGraphNode_Data(); ok &= entry.loadFrom(s); Def.Add(entry); } else if ("Ref" == _name) { var entry = new SceneRootNode_Data(); ok &= entry.loadFrom(s); Ref.Add(entry); } else { Debug.Assert(false, "unknown field referenced."); } s.nest_out(); } return(ok); }
public bool loadFrom(BinStore s) { bool ok = true; s.prepare(); ok &= s.read(out name); ok &= s.read(out src_name); ok &= s.read(out LodFar); ok &= s.read(out LodFarFade); ok &= s.read(out LodNear); ok &= s.read(out LodNearFade); uint tflag; ok &= s.read(out tflag); node._TrickFlags = (TrickFlags)tflag; ok &= s.read(out ObjFlags); ok &= s.read(out GfxFlags); ok &= s.read(out GroupFlags); ok &= s.read(out Sway); ok &= s.read(out Sway_Rotate); ok &= s.read(out AlphaRef); ok &= s.read(out FogDist); ok &= s.read(out node.SortBias); ok &= s.read(out node.ScrollST0); ok &= s.read(out node.ScrollST1); ok &= s.read(out ShadowDist); ok &= s.read(out NightGlow); ok &= s.read(out node.TintColor0); ok &= s.read(out node.TintColor1); ok &= s.read(out ObjTexBias); ok &= s.prepare_nested(); // will update the file size left if (s.end_encountered()) { return(ok); } string _name; while (s.nesting_name(out _name)) { s.nest_in(); if ("StAnim" == _name) { TextureAnim_Dat entry = new TextureAnim_Dat(); ok &= entry.loadFrom(s); StAnim.Add(entry); } else { Debug.Assert(false, "unknown field referenced."); } s.nest_out(); } Debug.Assert(s.end_encountered()); return(ok); }
public bool loadFrom(BinStore s) { bool ok = true; s.prepare(); ok &= s.read(out name); ok &= s.read(out type); ok &= s.read(out flags); ok &= s.read(out p_Obj); ok &= s.prepare_nested(); // will update the file size left Debug.Assert(ok); if (s.end_encountered()) { return(ok); } string _name; while (s.nesting_name(out _name)) { s.nest_in(); if ("Group" == _name) { ok &= loadSub(s, p_Grp); } else if ("Property" == _name) { ok &= loadSub(s, p_Property); } else if ("TintColor" == _name) { ok &= loadSub(s, p_TintColor); } else if ("Ambient" == _name) { ok &= loadSub(s, p_Ambient); } else if ("Omni" == _name) { ok &= loadSub(s, p_Omni); } else if ("Sound" == _name) { ok &= loadSub(s, p_Sound); } else if ("ReplaceTex" == _name) { ok &= loadSub(s, p_ReplaceTex); } else if ("Beacon" == _name) { ok &= loadSub(s, p_Beacon); } else if ("Fog" == _name) { ok &= loadSub(s, p_Fog); } else if ("Lod" == _name) { ok &= loadSub(s, p_Lod); } else { Debug.Assert(false, "unknown field referenced."); } s.nest_out(); } return(ok); }
public bool loadFrom(BinStore s) { bool ok = true; s.prepare(); ok &= s.read(out name); ok &= s.read(out src_file); ok &= s.read(out Gloss); ok &= s.read(out Surface); ok &= s.read(out Fade); ok &= s.read(out ScaleST0); ok &= s.read(out ScaleST1); ok &= s.read(out Blend); ok &= s.read(out BumpMap); ok &= s.read(out BlendType); ok &= s.read(out Flags); ok &= s.prepare_nested(); // will update the file size left Debug.Assert(s.end_encountered()); return(ok); }