public static void listeninput() { while (true) { string line = Console.ReadLine(); // Get string from user if (line == "exit") // Check string { break; } Console.WriteLine(">" + line); console.SendMessage(line); } Console.WriteLine("Shutting down, killing server..."); gameprocess.Kill(); }
public static void listeninput(Process gameprocess) { while (true) { string line = Console.ReadLine(); // Get string from user if (line == "exit" || line == "stop") // Check string { Console.WriteLine("Shutting down, killing server..."); Console.WriteLine("stop"); Thread.Sleep(1000); gameprocess.Kill(); gameprocess.WaitForExit(); Environment.Exit(0); } Console.WriteLine(">" + line); console.SendMessage(line); } }