Example #1
0
        private void Update()
        {
            if (!isInit)
            {
                return;
            }


            delta = Time.deltaTime;
            GetInput_Update();
            AimPosition();
            InGame_UpdateStates_Update();


            if (debugAim)
            {
                states.states.isAiming = true;
            }
            states.Tick(delta);

            if (updateUI)
            {
                updateUI = false;
                UpdatePlayerReferencesForWeapon(states.w_manager.GetCurrentWeapon());

                p_references.e_UpdateUI.Raise();
            }
        }
        void Update()
        {
            if (!isInit)
            {
                return;
            }

            delta = Time.deltaTime;
            if (!freezeMovement)
            {
                GetInput_Update();

                states.Tick(delta);
            }
        }