public void InitInGame() { p_references.Init(); if (states.r_manager == null) { states.r_manager = gameSettings.r_manager; } states.LoadPlayerProfile(gameSettings.playerProfile); states.Init(); camHandler.Init(this); UpdatePlayerReferencesForWeapon(states.w_manager.GetCurrentWeapon()); updateUI = true; isInit = true; }
public void InitInGame() { states.Init(); isInit = true; }