public LdrBuilder Rect(string name, Colour32 colour, AxisId axis_id, float width, float height, bool solid, float corner_radius, v4 position) { return(Append("*Rect ", name, " ", colour, " {", width, " ", height, " ", axis_id, " ", Ldr.Solid(solid), " ", Ldr.CornerRadius(corner_radius), " ", Ldr.Position(position), "}\n")); }
public LdrBuilder Pie(string name, Colour32 colour, AxisId axis_id, bool solid, float ang0, float ang1, float rad0, float rad1, float sx, float sy, int facets, v4 position) { return(Append("*Pie ", name, " ", colour, " {", ang0, " ", ang1, " ", rad0, " ", rad1, " ", axis_id, " ", Ldr.Solid(solid), " ", Ldr.Facets(facets), " *Scale ", sx, " ", sy, " ", Ldr.Position(position), "}\n")); }
public void Rect(string name, Colour32 colour, AxisId axis_id, float width, float height, bool solid, v4 position) { Append("*Rect ", name, " ", colour, " {", width, " ", height, " ", axis_id, " ", Ldr.Solid(solid), " ", Ldr.Position(position), "}\n"); }
public LdrBuilder Ellipse(string name, Colour32 colour, AxisId axis_id, bool solid, float radiusx, float radiusy, v4 position) { return(Append("*Circle ", name, " ", colour, " {", radiusx, " ", radiusy, " ", axis_id, " ", Ldr.Solid(solid), " ", Ldr.Position(position), "}\n")); }
public void Circle(string name, Colour32 colour, AxisId axis_id, bool solid, float radius, v4 position) { Append("*Circle ", name, " ", colour, " {", radius, " ", axis_id, " ", Ldr.Solid(solid), " ", Ldr.Position(position), "}\n"); }