private void Awake()
 {
     _lengthFly     = Random.Range(1.0f, 5.0f);
     _speedRotation = Random.Range(10.0f, 50.0f);
     _playerChange  = FindObjectOfType <PlayerChanges>();
 }
 private void Awake()
 {
     _interactiveObjects = FindObjectsOfType <InteractiveObject>();
     _playerChanges      = FindObjectOfType <PlayerChanges>();
     Debug.Log(_playerChanges);
 }