private void Awake() { _lengthFly = Random.Range(1.0f, 5.0f); _speedRotation = Random.Range(10.0f, 50.0f); _playerChange = FindObjectOfType <PlayerChanges>(); }
private void Awake() { _interactiveObjects = FindObjectsOfType <InteractiveObject>(); _playerChanges = FindObjectOfType <PlayerChanges>(); Debug.Log(_playerChanges); }