protected override void RunInt()
        {
            if (!ModLister.RoyaltyInstalled)
            {
                Log.ErrorOnce("Missions are a Royalty-specific game system. If you want to use this code please check ModLister.RoyaltyInstalled before calling it. See rules on the Ludeon forum for more info.", 324345634);
                return;
            }
            Quest  quest = QuestGen.quest;
            Slate  slate = QuestGen.slate;
            string text  = QuestGenUtility.HardcodedTargetQuestTagWithQuestID(QuestTag);
            int    num   = slate.Get("points", 0);
            Pawn   asker = GetAsker(quest);

            ResolveParameters(slate, out var requiredPawnCount, out var population, out var colonyMap);
            TryFindSiteTile(out var tile);
            slate.Set("asker", asker);
            slate.Set("askerFaction", asker.Faction);
            slate.Set("requiredPawnCount", requiredPawnCount);
            slate.Set("map", colonyMap);
            Site   site                = GenerateSite(asker, num, requiredPawnCount, population, tile);
            string inSignal            = QuestGenUtility.HardcodedSignalWithQuestID("askerFaction.BecameHostileToPlayer");
            string text2               = QuestGenUtility.QuestTagSignal(text, "AllEnemiesDefeated");
            string signalSentSatisfied = QuestGenUtility.HardcodedSignalWithQuestID("shuttle.SentSatisfied");

            QuestGenUtility.HardcodedSignalWithQuestID("shuttle.Spawned");
            string text3            = QuestGenUtility.QuestTagSignal(text, "MapRemoved");
            string signalChosenPawn = QuestGen.GenerateNewSignal("ChosenPawnSignal");

            quest.GiveRewards(new RewardsGeneratorParams
            {
                allowGoodwill    = true,
                allowRoyalFavor  = true,
                giverFaction     = asker.Faction,
                rewardValue      = RewardValueCurve.Evaluate(num),
                chosenPawnSignal = signalChosenPawn
            }, text2, null, null, null, null, null, delegate
            {
                quest.Letter(LetterDefOf.ChoosePawn, null, label: asker.Faction.def.royalFavorLabel, text: "LetterTextHonorAward_BanditCamp".Translate(asker.Faction.def.royalFavorLabel), chosenPawnSignal: signalChosenPawn, relatedFaction: null, useColonistsOnMap: null, useColonistsFromCaravanArg: false, signalListenMode: QuestPart.SignalListenMode.OngoingOnly, lookTargets: null, filterDeadPawnsFromLookTargets: false, textRules: null, labelRules: null, getColonistsFromSignal: signalSentSatisfied);
            }, null, AddCampLootReward, asker);
            Thing shuttle = QuestGen_Shuttle.GenerateShuttle(null, null, null, acceptColonists: true, onlyAcceptColonists: true, onlyAcceptHealthy: false, requiredPawnCount, dropEverythingIfUnsatisfied: true, leaveImmediatelyWhenSatisfied: true, dropEverythingOnArrival: false, stayAfterDroppedEverythingOnArrival: true, site, colonyMap.Parent, requiredPawnCount, null, permitShuttle: false, hideControls: false);

            shuttle.TryGetComp <CompShuttle>().sendAwayIfQuestFinished = quest;
            slate.Set("shuttle", shuttle);
            quest.SpawnWorldObject(site, null, signalSentSatisfied);
            QuestUtility.AddQuestTag(ref shuttle.questTags, text);
            quest.SpawnSkyfaller(colonyMap, ThingDefOf.ShuttleIncoming, Gen.YieldSingle(shuttle), Faction.OfPlayer, null, null, lookForSafeSpot: true, tryLandInShipLandingZone: true);
            quest.ShuttleLeaveDelay(shuttle, 60000, null, Gen.YieldSingle(signalSentSatisfied), null, delegate
            {
                quest.SendShuttleAway(shuttle, dropEverything: true);
                quest.End(QuestEndOutcome.Fail, 0, null, null, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true);
            });
            string inSignal2 = QuestGenUtility.HardcodedSignalWithQuestID("shuttle.Killed");

            quest.SetFactionRelations(asker.Faction, FactionRelationKind.Hostile, inSignal2);
            quest.End(QuestEndOutcome.Fail, 0, null, inSignal2, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true);
            quest.SignalPass(delegate
            {
                quest.End(QuestEndOutcome.Fail, 0, null, null, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true);
            }, inSignal);
            quest.FeedPawns(null, shuttle, signalSentSatisfied);
            Quest  quest2 = quest;
            Action action = delegate
            {
                quest.SendShuttleAway(shuttle, dropEverything: true);
            };
            string inSignalDisable = signalSentSatisfied;

            quest2.SignalPassActivable(action, null, text2, null, null, inSignalDisable);
            QuestUtility.AddQuestTag(ref site.questTags, text);
            slate.Set("site", site);
            quest.SendShuttleAwayOnCleanup(shuttle, dropEverything: true);
            quest.SignalPassActivable(delegate
            {
                quest.Message("MessageMissionGetBackToShuttle".Translate(site.Faction.Named("FACTION")), MessageTypeDefOf.PositiveEvent, getLookTargetsFromSignal: false, null, new LookTargets(shuttle));
            }, signalSentSatisfied, text2);
            quest.SignalPassAllSequence(delegate
            {
                quest.End(QuestEndOutcome.Success, 0, null, null, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true);
            }, new List <string>
            {
                signalSentSatisfied,
                text2,
                text3
            });
            Quest  quest3  = quest;
            Action action2 = delegate
            {
                quest.End(QuestEndOutcome.Fail, 0, null, null, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true);
            };

            inSignalDisable = text2;
            quest3.SignalPassActivable(action2, null, text3, null, null, inSignalDisable);
            int num2 = (int)(timeLimitDays.RandomInRange * 60000f);

            slate.Set("timeoutTicks", num2);
            quest.WorldObjectTimeout(site, num2);
            List <Rule> list = new List <Rule>();

            list.AddRange(GrammarUtility.RulesForWorldObject("site", site));
            QuestGen.AddQuestDescriptionRules(list);
        }
Example #2
0
        protected override void RunInt()
        {
            if (!ModLister.RoyaltyInstalled)
            {
                Log.ErrorOnce("Bestowing ceremony is a Royalty-specific game system. If you want to use this code please check ModLister.RoyaltyInstalled before calling it. See rules on the Ludeon forum for more info.", 3454535);
                return;
            }
            Quest quest = QuestGen.quest;
            Slate slate = QuestGen.slate;

            if (!TryGetCeremonyTarget(QuestGen.slate, out var pawn, out var bestowingFaction))
            {
                return;
            }
            RoyalTitleDef titleAwardedWhenUpdating = pawn.royalty.GetTitleAwardedWhenUpdating(bestowingFaction, pawn.royalty.GetFavor(bestowingFaction));
            string        text      = QuestGenUtility.HardcodedTargetQuestTagWithQuestID("Bestowing");
            string        text2     = QuestGenUtility.QuestTagSignal(text, "CeremonyExpired");
            string        inSignal  = QuestGenUtility.QuestTagSignal(text, "CeremonyFailed");
            string        inSignal2 = QuestGenUtility.QuestTagSignal(text, "CeremonyDone");
            string        inSignal3 = QuestGenUtility.QuestTagSignal(text, "TitleAwardedWhenUpdatingChanged");
            Thing         thing     = QuestGen_Shuttle.GenerateShuttle(bestowingFaction, null, null, acceptColonists: false, onlyAcceptColonists: false, onlyAcceptHealthy: false, 0, dropEverythingIfUnsatisfied: false, leaveImmediatelyWhenSatisfied: true, dropEverythingOnArrival: true, stayAfterDroppedEverythingOnArrival: true);
            Pawn          pawn2     = quest.GetPawn(new QuestGen_Pawns.GetPawnParms
            {
                mustBeOfKind    = PawnKindDefOf.Empire_Royal_Bestower,
                canGeneratePawn = true,
                mustBeOfFaction = bestowingFaction,
                mustBeWorldPawn = true
            });

            QuestUtility.AddQuestTag(ref thing.questTags, text);
            QuestUtility.AddQuestTag(ref pawn.questTags, text);
            ThingOwner <Thing> innerContainer = pawn2.inventory.innerContainer;

            for (int num = innerContainer.Count - 1; num >= 0; num--)
            {
                if (innerContainer[num].def == ThingDefOf.PsychicAmplifier)
                {
                    Thing thing2 = innerContainer[num];
                    innerContainer.RemoveAt(num);
                    thing2.Destroy();
                }
            }
            int num2 = titleAwardedWhenUpdating.maxPsylinkLevel - pawn.GetPsylinkLevel();

            for (int i = 0; i < num2 + 1; i++)
            {
                innerContainer.TryAdd(ThingMaker.MakeThing(ThingDefOf.PsychicAmplifier), 1);
            }
            List <Pawn> list = new List <Pawn>();

            list.Add(pawn2);
            slate.Set("shuttleContents", list);
            slate.Set("shuttle", thing);
            slate.Set("target", pawn);
            slate.Set("bestowingFaction", bestowingFaction);
            List <Pawn> list2 = new List <Pawn>();

            for (int j = 0; j < 6; j++)
            {
                Pawn item = quest.GeneratePawn(PawnKindDefOf.Empire_Fighter_Janissary, bestowingFaction);
                list.Add(item);
                list2.Add(item);
            }
            slate.Set("defenders", list2);
            CompShuttle compShuttle = thing.TryGetComp <CompShuttle>();

            compShuttle.requiredPawns          = list;
            compShuttle.sendAwayIfAllDespawned = list.Cast <Thing>().ToList();
            compShuttle.sendAwayIfAllPawnsLeftToLoadAreNotOfFaction = bestowingFaction;
            quest.AddContentsToShuttle(thing, list);
            quest.SpawnSkyfaller(null, ThingDefOf.ShuttleIncoming, Gen.YieldSingle(thing), Faction.OfPlayer, null, null, lookForSafeSpot: true, tryLandInShipLandingZone: true, null, pawn);
            quest.FactionGoodwillChange(bestowingFaction, -5, QuestGenUtility.HardcodedSignalWithQuestID("defenders.Killed"), canSendMessage: true, canSendHostilityLetter: true, "GoodwillChangeReason_AttackedFaction".Translate(bestowingFaction));
            QuestPart_BestowingCeremony questPart_BestowingCeremony = new QuestPart_BestowingCeremony();

            questPart_BestowingCeremony.inSignal = QuestGen.slate.Get <string>("inSignal");
            questPart_BestowingCeremony.pawns.Add(pawn2);
            questPart_BestowingCeremony.mapOfPawn = pawn;
            questPart_BestowingCeremony.faction   = pawn2.Faction;
            questPart_BestowingCeremony.bestower  = pawn2;
            questPart_BestowingCeremony.target    = pawn;
            questPart_BestowingCeremony.shuttle   = thing;
            questPart_BestowingCeremony.questTag  = text;
            quest.AddPart(questPart_BestowingCeremony);
            QuestPart_EscortPawn questPart_EscortPawn = new QuestPart_EscortPawn();

            questPart_EscortPawn.inSignal = QuestGen.slate.Get <string>("inSignal");
            questPart_EscortPawn.escortee = pawn2;
            questPart_EscortPawn.pawns.AddRange(list2);
            questPart_EscortPawn.mapOfPawn = pawn;
            questPart_EscortPawn.faction   = pawn2.Faction;
            questPart_EscortPawn.shuttle   = thing;
            quest.AddPart(questPart_EscortPawn);
            string inSignal4 = QuestGenUtility.HardcodedSignalWithQuestID("shuttle.Killed");

            quest.SetFactionRelations(bestowingFaction, FactionRelationKind.Hostile, inSignal4);
            quest.End(QuestEndOutcome.Fail, 0, null, inSignal4, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true);
            QuestPart_RequirementsToAcceptThroneRoom questPart_RequirementsToAcceptThroneRoom = new QuestPart_RequirementsToAcceptThroneRoom();

            questPart_RequirementsToAcceptThroneRoom.faction  = bestowingFaction;
            questPart_RequirementsToAcceptThroneRoom.forPawn  = pawn;
            questPart_RequirementsToAcceptThroneRoom.forTitle = titleAwardedWhenUpdating;
            quest.AddPart(questPart_RequirementsToAcceptThroneRoom);
            QuestPart_RequirementsToAcceptPawnOnColonyMap questPart_RequirementsToAcceptPawnOnColonyMap = new QuestPart_RequirementsToAcceptPawnOnColonyMap();

            questPart_RequirementsToAcceptPawnOnColonyMap.pawn = pawn;
            quest.AddPart(questPart_RequirementsToAcceptPawnOnColonyMap);
            QuestPart_RequirementsToAcceptNoDanger questPart_RequirementsToAcceptNoDanger = new QuestPart_RequirementsToAcceptNoDanger();

            questPart_RequirementsToAcceptNoDanger.map      = pawn.Map;
            questPart_RequirementsToAcceptNoDanger.dangerTo = bestowingFaction;
            quest.AddPart(questPart_RequirementsToAcceptNoDanger);
            string inSignal5 = QuestGenUtility.HardcodedSignalWithQuestID("shuttleContents.Recruited");
            string inSignal6 = QuestGenUtility.HardcodedSignalWithQuestID("bestowingFaction.BecameHostileToPlayer");

            quest.Signal(inSignal5, delegate
            {
                quest.End(QuestEndOutcome.Fail, 0, null, null, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true);
            });
            quest.End(QuestEndOutcome.Fail, 0, null, QuestGenUtility.HardcodedSignalWithQuestID("target.Killed"), QuestPart.SignalListenMode.OngoingOrNotYetAccepted, sendStandardLetter: true);
            quest.Letter(LetterDefOf.NegativeEvent, text2, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, label: "LetterLabelBestowingCeremonyExpired".Translate(), text: "LetterTextBestowingCeremonyExpired".Translate(pawn.Named("TARGET")));
            quest.End(QuestEndOutcome.Fail, 0, null, text2);
            quest.End(QuestEndOutcome.Fail, 0, null, inSignal6, QuestPart.SignalListenMode.OngoingOrNotYetAccepted, sendStandardLetter: true);
            quest.End(QuestEndOutcome.Fail, 0, null, inSignal, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true);
            quest.End(QuestEndOutcome.Fail, 0, null, inSignal3, QuestPart.SignalListenMode.OngoingOrNotYetAccepted, sendStandardLetter: true);
            quest.End(QuestEndOutcome.Success, 0, null, inSignal2);
            QuestPart_Choice questPart_Choice = quest.RewardChoice();

            QuestPart_Choice.Choice item2 = new QuestPart_Choice.Choice
            {
                rewards =
                {
                    (Reward) new Reward_BestowingCeremony
                    {
                        targetPawnName  = pawn.NameShortColored.Resolve(),
                        titleName       = titleAwardedWhenUpdating.GetLabelCapFor(pawn),
                        awardingFaction = bestowingFaction,
                        givePsylink     = (titleAwardedWhenUpdating.maxPsylinkLevel > pawn.GetPsylinkLevel()),
                        royalTitle      = titleAwardedWhenUpdating
                    }
                }
            };
            questPart_Choice.choices.Add(item2);
            List <Rule> list3 = new List <Rule>();

            list3.AddRange(GrammarUtility.RulesForPawn("pawn", pawn));
            list3.Add(new Rule_String("newTitle", titleAwardedWhenUpdating.GetLabelCapFor(pawn)));
            QuestGen.AddQuestNameRules(list3);
            List <Rule> list4 = new List <Rule>();

            list4.AddRange(GrammarUtility.RulesForFaction("faction", bestowingFaction));
            list4.AddRange(GrammarUtility.RulesForPawn("pawn", pawn));
            list4.Add(new Rule_String("newTitle", pawn.royalty.GetTitleAwardedWhenUpdating(bestowingFaction, pawn.royalty.GetFavor(bestowingFaction)).GetLabelFor(pawn)));
            list4.Add(new Rule_String("psylinkLevel", titleAwardedWhenUpdating.maxPsylinkLevel.ToString()));
            QuestGen.AddQuestDescriptionRules(list4);
        }