private void Awake() { RewindPlayer player = FindObjectOfType <RewindPlayer>(); if (player) { player.OnDeath += Play; deathScreenSequence = DOTween.Sequence(); } }
private void Awake() { if (Instance == null) { Instance = this; } RewindPlayer player = FindObjectOfType <RewindPlayer>(); if (player) { player.OnDeath += () => canRewind = false; } canRewind = true; }