private void Awake()
        {
            RewindPlayer player = FindObjectOfType <RewindPlayer>();

            if (player)
            {
                player.OnDeath     += Play;
                deathScreenSequence = DOTween.Sequence();
            }
        }
Beispiel #2
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        private void Awake()
        {
            if (Instance == null)
            {
                Instance = this;
            }

            RewindPlayer player = FindObjectOfType <RewindPlayer>();

            if (player)
            {
                player.OnDeath += () => canRewind = false;
            }

            canRewind = true;
        }