public void TestHit1() { Matrix4 M = new Matrix4(); M.Shift(0.0d, 0.0d, 10.0d); LoaderObj lo = new LoaderObj(); FileStream fs = File.Open("triceratops.obj", FileMode.Open, FileAccess.Read); lo.Load(null, fs); fs.Close(); List<RenderItem> ris = new List<RenderItem>(); lo.Inject(ris, M); NaiveAccelerator na = new NaiveAccelerator(ris); GridAccelerator ga = new GridAccelerator(ris); double ta, tb; RenderItem ria, rib; for(int i = 0; i < TestParameters.TriceratopsTest; i++) { Ray ray = Ray.Random(); ria = ga.CalculateHit(ray, out ta, double.PositiveInfinity); rib = na.CalculateHit(ray, out tb, double.PositiveInfinity); TestParameters.TestRIEqual(ray, ta, tb, ris, ria, rib); } }