Example #1
0
        public Matrix4 GetMatrix()
        {
            // return Matrix4.Multiply(scaleMatrix,  Matrix4.Multiply(positionMatrix, rotationMatrix));
            Matrix4 unoMatrix = new Matrix4();

            unoMatrix.values = new float[, ] {
                { 1, 0, 0, 0 },
                { 0, 1, 0, 0 },
                { 0, 0, 1, 0 },
                { 0, 0, 0, 1 }
            };
            unoMatrix = Matrix4.Multiply(unoMatrix, perspectiveMatrix);
            unoMatrix = Matrix4.Multiply(unoMatrix, positionMatrix);
            unoMatrix = Matrix4.Multiply(unoMatrix, rotationMatrix);
            unoMatrix = Matrix4.Multiply(unoMatrix, scaleMatrix);
            return(unoMatrix);
        }
Example #2
0
 public void RotateTo(Angle3F rotation)
 {
     this.rotation  = rotation;
     rotationMatrix = Matrix4.Multiply(Matrix4.FromYaw(-rotation.yaw), Matrix4.FromPitch(-rotation.pitch));
     rotationMatrix = Matrix4.Multiply(rotationMatrix, Matrix4.FromRoll(-rotation.roll));
 }