Settings file for Build Exporter tool
Inheritance: UnityEngine.ScriptableObject
Example #1
0
        private void ImportBuildScriptSettings()
        {
            var assetPath      = BuildScriptSettings.SavePath;
            var loadedSettings = AssetDatabase.LoadAssetAtPath <BuildScriptSettings>(assetPath);

            if (loadedSettings == null)
            {
                this.isInitialized = false;
            }
            else
            {
                this.isInitialized   = true;
                this.currentSettings = loadedSettings;

                this.companyDisplayName = loadedSettings.CompanyDisplayName;
                this.appName            = loadedSettings.AppDisplayName;
                this.filename           = loadedSettings.DefaultFilename;
                this.bundleIdentifier   = loadedSettings.DefaultBundleIdentifier;
            }
        }
        private void ImportBuildScriptSettings()
        {
            var assetPath = BuildScriptSettings.SavePath;
            var loadedSettings = AssetDatabase.LoadAssetAtPath<BuildScriptSettings>(assetPath);

            if (loadedSettings == null)
            {
                this.isInitialized = false;
            }
            else
            {
                this.isInitialized = true;
                this.currentSettings = loadedSettings;

                this.companyDisplayName = loadedSettings.CompanyDisplayName;
                this.appName = loadedSettings.AppDisplayName;
                this.filename = loadedSettings.DefaultFilename;
                this.bundleIdentifier = loadedSettings.DefaultBundleIdentifier;
            }
        }