Example #1
0
        public bool Intersect(Ray ray, ref Hit hit, float tmin = 0f, float tmax = float.MaxValue)
        {
            Vector3 oc = ray._origin - _center;
            float   b  = Vector3.Dot(oc, ray._direction);

            float c            = Vector3.Dot(oc, oc) - _radius * _radius;
            float discriminant = b * b - c;

            if (discriminant > 0f)
            {
                float sqrD = (float)Math.Sqrt(discriminant);
                float t    = (-b - sqrD);
                if (t < tmax && t > tmin)
                {
                    hit._point  = ray.eval(t);
                    hit._normal = (hit._point - _center);
                    hit._normal.Normalize();
                    hit._t = t;
                    return(true);
                }
                t = (-b + sqrD);
                if (t < tmax && t > tmin)
                {
                    hit._point = ray.eval(t);
                    hit._t     = t;
                    return(true);
                }
                return(true);
            }
            return(false);
        }