Example #1
0
        static Color RayColor(Ray r)
        {
            var t = HitSphere(new Vec3(0, 0, -1), 0.5f, r);

            if (t > 0.0f)
            {
                var n = (r.at(t) - new Vec3(0, 0, -1));
                n.Normalize();
                return(new Color((n.x + 1) * 0.5f, (n.y + 1) * 0.5f, (n.z + 1) * 0.5f));
            }

            Vec3 normalizeDirection = r.direction;

            normalizeDirection.Normalize();
            t = 0.5f * (normalizeDirection.y + 1);
            return(new Color(1.0f) * (1 - t) + new Color(0.5f, 0.7f, 1.0f) * t);
        }