Example #1
0
 /// <summary>
 /// Sends a Message in game
 /// </summary>
 /// <param name="szSource">Receiver</param>
 /// <param name="szMsg">Message</param>
 /// <param name="nType">Message Type (whisper, global, advertisment, [...]</param>
 /// <returns></returns>
 public void CreateMessagePacket(string szSource, string szMsg, int nType)
 {
     PacketOut o = new PacketOut( 20 );
     o.FillString( szSource, 21 );
     o.WriteByte( 0 );
     o.WriteByte( (byte)szMsg.Length );
     o.WriteByte( (byte)nType );
     o.WriteString( szMsg, szMsg.Length );
     o.FinalizeLengthAndChecksum();
     m_cGameConnection.SendTCP( o );
 }
Example #2
0
 /// <summary>
 /// Not sure about the content - but it actually sends your GPU with its driver version.
 /// </summary>
 /// <returns></returns>
 private PacketOut CreateReportPacket()
 {
     PacketOut o = new PacketOut( 8000 );
     o.WriteShort( 8704 );
     o.WriteShort( 18197 );
     o.WriteByte( 81 );
     o.WriteByte( 251 );
     o.WriteString( "Windows  (6.2.9200)|ATI Radeon HD 3600 SeriesDrv Version : 8.17.10.1129", 71 ); // Only for testing. And yes, my GPU sucks. Problem?
     o.FinalizeLengthAndChecksum();
     return o;
 }
Example #3
0
 /// <summary>
 /// Logs your character into the game
 /// </summary>
 /// <param name="nIndex">Selected Character Index</param>
 /// <returns></returns>
 public void CreateLoginPacket(int nIndex)
 {
     try {
         PacketOut oLogin = new PacketOut( 1 );
         oLogin.FillString( m_iGameCharacterList.nList[nIndex - 1].szName, 61 );
         oLogin.WriteByte( (byte)m_iGameCharacterList.nList[nIndex - 1].nRace );
         oLogin.FinalizeLengthAndChecksum();
         m_dHandles.Add( 0, m_iGameCharacterList.nList[nIndex - 1].szName );
         m_cGameConnection.SendTCP( oLogin );
         XLog.AddMessage( "", "", -5 ); // Clear box
     }
     catch ( Exception e ) {
         XLog.Log( "Error while logging in to the server: {0}", e.Message );
     }
 }