Example #1
0
 private void GenerateLoginPacket(byte[] key, TCPConnection con)
 {
     PacketOut o = new PacketOut( 10010 );
     var a = EncryptAES( key, m_szPassword );
     o.FillString( m_szName, 61 );
     o.WriteInt32( a.Length );
     o.Write( a, 0, a.Length );
     o.Fill( 0, 61 - a.Length );
     con.SendTCP( o );
 }
Example #2
0
        public PacketIn ProcessPacket(TCPConnection con, byte[] buf, int start, int size)
        {
            PacketIn packet = new PacketIn( buf, start, size );
            switch ( packet.ID ) {

                case 72: // TS_AC_AES_KEY_IV
                    var pAES = new AUTH_PACKETS.AES_KEY_IV( packet );
                    m_pAES_KEY = m_cRSA.PrivateDecrypt( pAES.nKey, OpenSSL.Crypto.RSA.Padding.PKCS1 );
                    GenerateLoginPacket( m_pAES_KEY, con );
                    break;
                case 10000: // TS_AC_RESULT
                    var pResult = new AUTH_PACKETS.RESULT( packet.ReadUInt16(), packet.ReadUInt16(), packet.ReadInt32() );
                    if ( pResult.nLoginFlag == 1 ) {
                        PacketOut o = new PacketOut( 10021 );
                        con.SendTCP( o );
                    }
                    else {
                        m_cAuthConnection.Disconnect();
                        XLog.Log( "Login failed. Result: {0} - Disconnecting...", pResult.nResult );
                    }
                    m_szPassword = string.Empty;
                    break;
                case 10022: // TS_AC_SERVER_LIST
                    m_iAuthServerList = new AUTH_PACKETS.SERVER_LIST( packet );
                    XLog.Log( "Server selection. Please use /select ID to connect to one of the listed servers below." );
                    for ( int i = 0; i < m_iAuthServerList.count; i++ ) {
                        XLog.Log( string.Format( "-> Server {0}: {1}", i + 1, m_iAuthServerList.list[i].server_name ) );
                    }
                    break;
                case 10024: // TS_AC_SELECT_SERVER
                    con.Disconnect();

                    var pSelectServer = new AUTH_PACKETS.SELECT_SERVER( packet, ref m_pAES_KEY );

                    Config.ConfigNet conf = new Config.ConfigNet();
                    conf.Port = m_iAuthServerList.list[m_nSelectedServerIdx].server_port;
                    conf.ListenIp = System.Net.IPAddress.Parse( m_iAuthServerList.list[m_nSelectedServerIdx].server_ip );

                    PacketOut oEncrypt = new PacketOut( 2005 );
                    oEncrypt.FillString( m_szName, 61 );
                    oEncrypt.Write( pSelectServer.encrypted_data, 0, pSelectServer.encrypted_data.Length );
                    oEncrypt.FinalizeLengthAndChecksum();
                    con.Close();
                    m_cClientBase.CreateGameServerSession( oEncrypt, conf, m_szName );
                    break;
                default:
                    break;
            }
            return packet;
        }