Example #1
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.NamePointer = reader.ReadUInt64();
            this.LightAttributesPointer = reader.ReadUInt64();
            this.LightAttributesCount1 = reader.ReadUInt16();
            this.LightAttributesCount2 = reader.ReadUInt16();
            this.Unknown_BCh = reader.ReadUInt32();
            this.Unknown_C0h = reader.ReadUInt32();
            this.Unknown_C4h = reader.ReadUInt32();
            this.BoundPointer = reader.ReadUInt64();

            // read reference data
            this.Name = reader.ReadBlockAt<string_r>(
                this.NamePointer // offset
            );
            this.LightAttributes = reader.ReadBlockAt<ResourceSimpleArray<LightAttributes_GTA5_pc>>(
                this.LightAttributesPointer, // offset
                this.LightAttributesCount1
            );
            this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>(
                this.BoundPointer // offset
            );
        }
Example #2
0
		/// <summary>
		/// Reads the data-block from a stream.
		/// </summary>
		public override void Read(ResourceDataReader reader, params object[] parameters)
		{
			// read structure data
			this.Unknown_0h = reader.ReadUInt32();
			this.Unknown_4h = reader.ReadUInt32();
			this.Unknown_8h = reader.ReadUInt32();
			this.Unknown_Ch = reader.ReadUInt32();
			this.Unknown_10h = reader.ReadUInt32();
			this.Unknown_14h = reader.ReadUInt32();
			this.NamePointer = reader.ReadUInt64();
			this.BoundPointer = reader.ReadUInt64();
			this.Unknown_28h = reader.ReadUInt32();
			this.Unknown_2Ch = reader.ReadUInt32();
			this.Unknown_30h = reader.ReadUInt32();
			this.Unknown_34h = reader.ReadUInt32();
			this.Unknown_38h = reader.ReadUInt32();
			this.Unknown_3Ch = reader.ReadUInt32();
			this.Unknown_40h = reader.ReadUInt32();
			this.Unknown_44h = reader.ReadUInt32();
			this.Unknown_48h = reader.ReadUInt32();
			this.Unknown_4Ch = reader.ReadUInt32();
			this.Unknown_50h = reader.ReadUInt32();
			this.Unknown_54h = reader.ReadUInt32();
			this.Unknown_58h = reader.ReadUInt32();
			this.Unknown_5Ch = reader.ReadUInt32();
			this.Unknown_60h = reader.ReadUInt32();
			this.Unknown_64h = reader.ReadUInt32();
			this.Unknown_68h = reader.ReadUInt32();
			this.Unknown_6Ch = reader.ReadUInt32();
			this.Unknown_70h = reader.ReadUInt32();
			this.Unknown_74h = reader.ReadUInt32();
			this.Unknown_78h = reader.ReadUInt32();
			this.Unknown_7Ch = reader.ReadUInt32();
			this.Unknown_80h = reader.ReadUInt32();
			this.Unknown_84h = reader.ReadUInt32();
			this.Unknown_88h = reader.ReadUInt32();
			this.Unknown_8Ch = reader.ReadUInt32();
			this.Unknown_90h = reader.ReadUInt32();
			this.Unknown_94h = reader.ReadUInt32();
			this.Unknown_98h = reader.ReadUInt32();
			this.Unknown_9Ch = reader.ReadUInt32();
			this.Unknown_A0h = reader.ReadUInt32();
			this.Unknown_A4h = reader.ReadUInt32();
			this.Unknown_A8h = reader.ReadUInt32();
			this.Unknown_ACh = reader.ReadUInt32();
			this.Unknown_B0h = reader.ReadUInt32();
			this.Unknown_B4h = reader.ReadUInt32();
			this.Unknown_B8h = reader.ReadUInt32();
			this.Unknown_BCh = reader.ReadUInt32();
			this.Unknown_C0h = reader.ReadUInt32();
			this.Unknown_C4h = reader.ReadUInt32();
			this.Unknown_C8h = reader.ReadUInt32();
			this.Unknown_CCh = reader.ReadUInt32();
			this.Unknown_D0h = reader.ReadUInt32();
			this.Unknown_D4h = reader.ReadUInt32();
			this.Unknown_D8h = reader.ReadUInt32();
			this.Unknown_DCh = reader.ReadUInt32();

            // read reference data
            this.Name = reader.ReadBlockAt<string_r>(
                this.NamePointer // offset
            );
            this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>(
				this.BoundPointer // offset
			);
		}
		/// <summary>
		/// Reads the data-block from a stream.
		/// </summary>
		public override void Read(ResourceDataReader reader, params object[] parameters)
		{
			base.Read(reader, parameters);

            // read structure data
            this.Unknown_A8h = reader.ReadUInt32();
            this.Unknown_ACh = reader.ReadUInt32();
            this.Unknown_B0h = reader.ReadUInt32();
			this.Unknown_B4h = reader.ReadUInt32();
			this.Unknown_B8h = reader.ReadUInt32();
			this.Unknown_BCh = reader.ReadUInt32();
			this.Unknown_C0h = reader.ReadUInt32();
			this.Unknown_C4h = reader.ReadUInt32();
			this.Unknown_C8h = reader.ReadUInt32();
			this.Unknown_CCh = reader.ReadUInt32();
			this.Unknown_D0h = reader.ReadUInt32();
			this.Unknown_D4h = reader.ReadUInt32();
			this.Unknown_D8h = reader.ReadUInt32();
			this.Unknown_DCh = reader.ReadUInt32();
			this.Unknown_E0h = reader.ReadUInt32();
			this.Unknown_E4h = reader.ReadUInt32();
			this.Unknown_E8h = reader.ReadUInt32();
			this.Unknown_ECh = reader.ReadUInt32();
			this.BoundPointer = reader.ReadUInt64();
			this.Unknown_F8h_Pointer = reader.ReadUInt64();
			this.Count1 = reader.ReadUInt16();
			this.Count2 = reader.ReadUInt16();
			this.Unknown_104h = reader.ReadUInt32();
			this.Unknown_108h_Pointer = reader.ReadUInt64();
			this.Count3 = reader.ReadUInt16();
			this.Count4 = reader.ReadUInt16();
			this.Unknown_114h = reader.ReadUInt32();
			this.Unknown_118h = reader.ReadUInt32();
			this.Unknown_11Ch = reader.ReadUInt32();
			this.Unknown_120h = reader.ReadUInt32();
			this.Unknown_124h = reader.ReadUInt32();
			this.Unknown_128h = reader.ReadUInt32();
			this.Unknown_12Ch = reader.ReadUInt32();
			this.NamePointer = reader.ReadUInt64();
			this.Unknown_138h = reader.ReadUInt32();
			this.Unknown_13Ch = reader.ReadUInt32();
			this.Unknown_140h = reader.ReadUInt32();
			this.Unknown_144h = reader.ReadUInt32();
			this.Unknown_148h = reader.ReadUInt32();
			this.Unknown_14Ch = reader.ReadUInt32();

			// read reference data
			this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>(
				this.BoundPointer // offset
			);
			this.Unknown_F8h_Data = reader.ReadBlockAt<ResourceSimpleArray<ulong_r>>(
				this.Unknown_F8h_Pointer, // offset
				this.Count1
			);
			this.Unknown_108h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Matrix4>>(
				this.Unknown_108h_Pointer, // offset
				this.Count2
			);
			this.Name = reader.ReadBlockAt<string_r>(
				this.NamePointer // offset
			);
		}
Example #4
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.p0 = reader.ReadUInt64();
            this.c0a = reader.ReadUInt16();
            this.c0b = reader.ReadUInt16();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.p1 = reader.ReadUInt64();
            this.p2 = reader.ReadUInt64();
            this.p3 = reader.ReadUInt64();
            this.c3a = reader.ReadUInt16();
            this.c3b = reader.ReadUInt16();
            this.Unknown_3Ch = reader.ReadUInt32();
            this.Unknown_40h = reader.ReadUInt32();
            this.Unknown_44h = reader.ReadUInt32();
            this.Unknown_48h = reader.ReadUInt32();
            this.Unknown_4Ch = reader.ReadUInt32();
            this.Unknown_50h = reader.ReadUInt32();
            this.Unknown_54h = reader.ReadUInt32();
            this.Unknown_58h = reader.ReadUInt32();
            this.Unknown_5Ch = reader.ReadUInt32();
            this.Unknown_60h = reader.ReadUInt32();
            this.Unknown_64h = reader.ReadUInt32();
            this.Unknown_68h = reader.ReadUInt32();
            this.Unknown_6Ch = reader.ReadUInt32();
            this.Unknown_70h = reader.ReadUInt32();
            this.Unknown_74h = reader.ReadUInt32();
            this.Unknown_78h = reader.ReadUInt32();
            this.Unknown_7Ch = reader.ReadUInt32();
            this.Unknown_80h = reader.ReadUInt32();
            this.Unknown_84h = reader.ReadUInt32();
            this.Unknown_88h = reader.ReadUInt32();
            this.Unknown_8Ch = reader.ReadUInt32();
            this.p4 = reader.ReadUInt64();
            this.c4a = reader.ReadUInt16();
            this.c4b = reader.ReadUInt16();
            this.Unknown_9Ch = reader.ReadUInt32();
            this.Unknown_A0h = reader.ReadUInt32();
            this.Unknown_A4h = reader.ReadUInt32();
            this.Unknown_A8h = reader.ReadUInt32();
            this.Unknown_ACh = reader.ReadUInt32();
            this.Unknown_B0h = reader.ReadUInt32();
            this.Unknown_B4h = reader.ReadUInt32();
            this.Unknown_B8h = reader.ReadUInt32();
            this.Unknown_BCh = reader.ReadUInt32();
            this.Unknown_C0h = reader.ReadUInt32();
            this.Unknown_C4h = reader.ReadUInt32();
            this.Unknown_C8h = reader.ReadUInt32();
            this.Unknown_CCh = reader.ReadUInt32();

            // read reference data
            this.p0_data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_C_001>>(
                this.p0, // offset
                this.c0a
            );
            this.p1_data = reader.ReadBlockAt<Unknown_C_002>(
                this.p1 // offset
            );
            this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>(
                this.p2 // offset
            );
            this.p3_data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
                this.p3, // offset
                this.c3a
            );
            this.p4_data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
                this.p4, // offset
                this.c4a
            );
        }
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h_Pointer = reader.ReadUInt64();
            this.Unknown_28h_Pointer = reader.ReadUInt64();
            this.Unknown_30h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_40h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_50h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_60h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_70h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_80h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_90h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_A0h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_B0h = reader.ReadBlock<RAGE_Vector4>();
            this.GroupNamesPointer = reader.ReadUInt64();
            this.GroupsPointer = reader.ReadUInt64();
            this.ChildrenPointer = reader.ReadUInt64();
            this.Archetype1Pointer = reader.ReadUInt64();
            this.Archetype2Pointer = reader.ReadUInt64();
            this.BoundPointer = reader.ReadUInt64();
            this.Unknown_F0h_Pointer = reader.ReadUInt64();
            this.Unknown_F8h_Pointer = reader.ReadUInt64();
            this.Unknown_100h_Pointer = reader.ReadUInt64();
            this.Unknown_108h_Pointer = reader.ReadUInt64();
            this.Unknown_110h_Pointer = reader.ReadUInt64();
            this.Count1 = reader.ReadByte();
            this.Count2 = reader.ReadByte();
            this.GroupsCount = reader.ReadByte();
            this.Unknown_11Bh = reader.ReadByte();
            this.Unknown_11Ch = reader.ReadByte();
            this.ChildrenCount = reader.ReadByte();
            this.Count3 = reader.ReadByte();
            this.Unknown_11Fh = reader.ReadByte();
            this.Unknown_120h = reader.ReadUInt32();
            this.Unknown_124h = reader.ReadUInt32();
            this.Unknown_128h = reader.ReadUInt32();
            this.Unknown_12Ch = reader.ReadUInt32();

            // read reference data
            this.Unknown_20h_Data = reader.ReadBlockAt<Unknown_F_030>(
                this.Unknown_20h_Pointer // offset
            );
            this.Unknown_28h_Data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
                this.Unknown_28h_Pointer, // offset
                this.ChildrenCount
            );
            this.GroupNames = reader.ReadBlockAt<ResourcePointerArray64<fragNameStruct_GTA5_pc>>(
                this.GroupNamesPointer, // offset
                this.GroupsCount
            );
            this.Groups = reader.ReadBlockAt<ResourcePointerArray64<FragTypeGroup_GTA5_pc>>(
                this.GroupsPointer, // offset
                this.GroupsCount
            );
            this.Children = reader.ReadBlockAt<ResourcePointerArray64<FragTypeChild_GTA5_pc>>(
                this.ChildrenPointer, // offset
                this.ChildrenCount
            );
            this.Archetype1 = reader.ReadBlockAt<Archetype_GTA5_pc>(
                this.Archetype1Pointer // offset
            );
            this.Archetype2 = reader.ReadBlockAt<Archetype_GTA5_pc>(
                this.Archetype2Pointer // offset
            );
            this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>(
                this.BoundPointer // offset
            );
            this.Unknown_F0h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Vector4>>(
                this.Unknown_F0h_Pointer, // offset
                this.ChildrenCount
            );
            this.Unknown_F8h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Vector4>>(
                this.Unknown_F8h_Pointer, // offset
                this.ChildrenCount
            );
            this.Unknown_100h_Data = reader.ReadBlockAt<Unknown_F_002>(
                this.Unknown_100h_Pointer // offset
            );
            this.Unknown_108h_Data = reader.ReadBlockAt<ResourceSimpleArray<byte_r>>(
                this.Unknown_108h_Pointer, // offset
                this.Count1
            );
            this.Unknown_110h_Data = reader.ReadBlockAt<ResourceSimpleArray<byte_r>>(
                this.Unknown_110h_Pointer, // offset
                this.Count2
            );
        }