/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.NamePointer = reader.ReadUInt64(); this.LightAttributesPointer = reader.ReadUInt64(); this.LightAttributesCount1 = reader.ReadUInt16(); this.LightAttributesCount2 = reader.ReadUInt16(); this.Unknown_BCh = reader.ReadUInt32(); this.Unknown_C0h = reader.ReadUInt32(); this.Unknown_C4h = reader.ReadUInt32(); this.BoundPointer = reader.ReadUInt64(); // read reference data this.Name = reader.ReadBlockAt<string_r>( this.NamePointer // offset ); this.LightAttributes = reader.ReadBlockAt<ResourceSimpleArray<LightAttributes_GTA5_pc>>( this.LightAttributesPointer, // offset this.LightAttributesCount1 ); this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>( this.BoundPointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.Unknown_0h = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.NamePointer = reader.ReadUInt64(); this.BoundPointer = reader.ReadUInt64(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); this.Unknown_80h = reader.ReadUInt32(); this.Unknown_84h = reader.ReadUInt32(); this.Unknown_88h = reader.ReadUInt32(); this.Unknown_8Ch = reader.ReadUInt32(); this.Unknown_90h = reader.ReadUInt32(); this.Unknown_94h = reader.ReadUInt32(); this.Unknown_98h = reader.ReadUInt32(); this.Unknown_9Ch = reader.ReadUInt32(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h = reader.ReadUInt32(); this.Unknown_ACh = reader.ReadUInt32(); this.Unknown_B0h = reader.ReadUInt32(); this.Unknown_B4h = reader.ReadUInt32(); this.Unknown_B8h = reader.ReadUInt32(); this.Unknown_BCh = reader.ReadUInt32(); this.Unknown_C0h = reader.ReadUInt32(); this.Unknown_C4h = reader.ReadUInt32(); this.Unknown_C8h = reader.ReadUInt32(); this.Unknown_CCh = reader.ReadUInt32(); this.Unknown_D0h = reader.ReadUInt32(); this.Unknown_D4h = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadUInt32(); this.Unknown_DCh = reader.ReadUInt32(); // read reference data this.Name = reader.ReadBlockAt<string_r>( this.NamePointer // offset ); this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>( this.BoundPointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_A8h = reader.ReadUInt32(); this.Unknown_ACh = reader.ReadUInt32(); this.Unknown_B0h = reader.ReadUInt32(); this.Unknown_B4h = reader.ReadUInt32(); this.Unknown_B8h = reader.ReadUInt32(); this.Unknown_BCh = reader.ReadUInt32(); this.Unknown_C0h = reader.ReadUInt32(); this.Unknown_C4h = reader.ReadUInt32(); this.Unknown_C8h = reader.ReadUInt32(); this.Unknown_CCh = reader.ReadUInt32(); this.Unknown_D0h = reader.ReadUInt32(); this.Unknown_D4h = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadUInt32(); this.Unknown_DCh = reader.ReadUInt32(); this.Unknown_E0h = reader.ReadUInt32(); this.Unknown_E4h = reader.ReadUInt32(); this.Unknown_E8h = reader.ReadUInt32(); this.Unknown_ECh = reader.ReadUInt32(); this.BoundPointer = reader.ReadUInt64(); this.Unknown_F8h_Pointer = reader.ReadUInt64(); this.Count1 = reader.ReadUInt16(); this.Count2 = reader.ReadUInt16(); this.Unknown_104h = reader.ReadUInt32(); this.Unknown_108h_Pointer = reader.ReadUInt64(); this.Count3 = reader.ReadUInt16(); this.Count4 = reader.ReadUInt16(); this.Unknown_114h = reader.ReadUInt32(); this.Unknown_118h = reader.ReadUInt32(); this.Unknown_11Ch = reader.ReadUInt32(); this.Unknown_120h = reader.ReadUInt32(); this.Unknown_124h = reader.ReadUInt32(); this.Unknown_128h = reader.ReadUInt32(); this.Unknown_12Ch = reader.ReadUInt32(); this.NamePointer = reader.ReadUInt64(); this.Unknown_138h = reader.ReadUInt32(); this.Unknown_13Ch = reader.ReadUInt32(); this.Unknown_140h = reader.ReadUInt32(); this.Unknown_144h = reader.ReadUInt32(); this.Unknown_148h = reader.ReadUInt32(); this.Unknown_14Ch = reader.ReadUInt32(); // read reference data this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>( this.BoundPointer // offset ); this.Unknown_F8h_Data = reader.ReadBlockAt<ResourceSimpleArray<ulong_r>>( this.Unknown_F8h_Pointer, // offset this.Count1 ); this.Unknown_108h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Matrix4>>( this.Unknown_108h_Pointer, // offset this.Count2 ); this.Name = reader.ReadBlockAt<string_r>( this.NamePointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.p0 = reader.ReadUInt64(); this.c0a = reader.ReadUInt16(); this.c0b = reader.ReadUInt16(); this.Unknown_1Ch = reader.ReadUInt32(); this.p1 = reader.ReadUInt64(); this.p2 = reader.ReadUInt64(); this.p3 = reader.ReadUInt64(); this.c3a = reader.ReadUInt16(); this.c3b = reader.ReadUInt16(); this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); this.Unknown_80h = reader.ReadUInt32(); this.Unknown_84h = reader.ReadUInt32(); this.Unknown_88h = reader.ReadUInt32(); this.Unknown_8Ch = reader.ReadUInt32(); this.p4 = reader.ReadUInt64(); this.c4a = reader.ReadUInt16(); this.c4b = reader.ReadUInt16(); this.Unknown_9Ch = reader.ReadUInt32(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h = reader.ReadUInt32(); this.Unknown_ACh = reader.ReadUInt32(); this.Unknown_B0h = reader.ReadUInt32(); this.Unknown_B4h = reader.ReadUInt32(); this.Unknown_B8h = reader.ReadUInt32(); this.Unknown_BCh = reader.ReadUInt32(); this.Unknown_C0h = reader.ReadUInt32(); this.Unknown_C4h = reader.ReadUInt32(); this.Unknown_C8h = reader.ReadUInt32(); this.Unknown_CCh = reader.ReadUInt32(); // read reference data this.p0_data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_C_001>>( this.p0, // offset this.c0a ); this.p1_data = reader.ReadBlockAt<Unknown_C_002>( this.p1 // offset ); this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>( this.p2 // offset ); this.p3_data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>( this.p3, // offset this.c3a ); this.p4_data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>( this.p4, // offset this.c4a ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h_Pointer = reader.ReadUInt64(); this.Unknown_28h_Pointer = reader.ReadUInt64(); this.Unknown_30h = reader.ReadBlock<RAGE_Vector4>(); this.Unknown_40h = reader.ReadBlock<RAGE_Vector4>(); this.Unknown_50h = reader.ReadBlock<RAGE_Vector4>(); this.Unknown_60h = reader.ReadBlock<RAGE_Vector4>(); this.Unknown_70h = reader.ReadBlock<RAGE_Vector4>(); this.Unknown_80h = reader.ReadBlock<RAGE_Vector4>(); this.Unknown_90h = reader.ReadBlock<RAGE_Vector4>(); this.Unknown_A0h = reader.ReadBlock<RAGE_Vector4>(); this.Unknown_B0h = reader.ReadBlock<RAGE_Vector4>(); this.GroupNamesPointer = reader.ReadUInt64(); this.GroupsPointer = reader.ReadUInt64(); this.ChildrenPointer = reader.ReadUInt64(); this.Archetype1Pointer = reader.ReadUInt64(); this.Archetype2Pointer = reader.ReadUInt64(); this.BoundPointer = reader.ReadUInt64(); this.Unknown_F0h_Pointer = reader.ReadUInt64(); this.Unknown_F8h_Pointer = reader.ReadUInt64(); this.Unknown_100h_Pointer = reader.ReadUInt64(); this.Unknown_108h_Pointer = reader.ReadUInt64(); this.Unknown_110h_Pointer = reader.ReadUInt64(); this.Count1 = reader.ReadByte(); this.Count2 = reader.ReadByte(); this.GroupsCount = reader.ReadByte(); this.Unknown_11Bh = reader.ReadByte(); this.Unknown_11Ch = reader.ReadByte(); this.ChildrenCount = reader.ReadByte(); this.Count3 = reader.ReadByte(); this.Unknown_11Fh = reader.ReadByte(); this.Unknown_120h = reader.ReadUInt32(); this.Unknown_124h = reader.ReadUInt32(); this.Unknown_128h = reader.ReadUInt32(); this.Unknown_12Ch = reader.ReadUInt32(); // read reference data this.Unknown_20h_Data = reader.ReadBlockAt<Unknown_F_030>( this.Unknown_20h_Pointer // offset ); this.Unknown_28h_Data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>( this.Unknown_28h_Pointer, // offset this.ChildrenCount ); this.GroupNames = reader.ReadBlockAt<ResourcePointerArray64<fragNameStruct_GTA5_pc>>( this.GroupNamesPointer, // offset this.GroupsCount ); this.Groups = reader.ReadBlockAt<ResourcePointerArray64<FragTypeGroup_GTA5_pc>>( this.GroupsPointer, // offset this.GroupsCount ); this.Children = reader.ReadBlockAt<ResourcePointerArray64<FragTypeChild_GTA5_pc>>( this.ChildrenPointer, // offset this.ChildrenCount ); this.Archetype1 = reader.ReadBlockAt<Archetype_GTA5_pc>( this.Archetype1Pointer // offset ); this.Archetype2 = reader.ReadBlockAt<Archetype_GTA5_pc>( this.Archetype2Pointer // offset ); this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>( this.BoundPointer // offset ); this.Unknown_F0h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Vector4>>( this.Unknown_F0h_Pointer, // offset this.ChildrenCount ); this.Unknown_F8h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Vector4>>( this.Unknown_F8h_Pointer, // offset this.ChildrenCount ); this.Unknown_100h_Data = reader.ReadBlockAt<Unknown_F_002>( this.Unknown_100h_Pointer // offset ); this.Unknown_108h_Data = reader.ReadBlockAt<ResourceSimpleArray<byte_r>>( this.Unknown_108h_Pointer, // offset this.Count1 ); this.Unknown_110h_Data = reader.ReadBlockAt<ResourceSimpleArray<byte_r>>( this.Unknown_110h_Pointer, // offset this.Count2 ); }