public void OnAttacked(Ent WhoKilledMe) { Attacked?.Invoke(this, new EntEvent(box)); if (Hp <= 0) { Die(WhoKilledMe); } }
public abstract void Die(Ent WhoKilledMe);
public void BeHit(double damage, Ent WhoHitted)//tratamento do dano levado { Hp -= (damage / (1 + Con * 0.02 + Armor)) / 100; OnAttacked(WhoHitted); }