private void Start() { OpenSettingsMenu(false); savingManager = FindObjectOfType <SavingManager>(); if (savingManager.LoadingScreen.activeInHierarchy) { StartCoroutine(DiseableLoadingScreen()); } }
private void Awake() { savingManager = FindObjectOfType <SavingManager>(); fader = FindObjectOfType <Fader>(); boxCollider = GetComponent <BoxCollider>(); }
private void Awake() { instance = this; LoadingScreen.gameObject.SetActive(false); SceneManager.LoadSceneAsync((int)Scenes.Menu, LoadSceneMode.Additive); }