void TriggerEnterAction() { if (_currentAIHandler && _currentDialogueNode.OnEnterActions.Count > 0) { _currentAIHandler.TriggerDialogueAction(_currentDialogueNode.OnEnterActions); } }
void TriggerEnterAction() { if (_currentAIHandler && _currentDialogueNode.OnEnterActions.Count > 0) { _currentAIHandler.TriggerDialogueAction(_currentDialogueNode.OnEnterActions); } }