Example #1
0
 public State(State nextState)
     : this(nextState, string.Empty)
 {
 }
Example #2
0
 public GameOverState(State nextState)
     : base(nextState)
 {
 }
Example #3
0
 public FireMapState(State nextState)
     : base(nextState)
 {
 }
Example #4
0
 public State(State nextState, string message)
 {
     this.NextState = nextState;
     this.Message = message;
 }
Example #5
0
 public EndTurnState(State nextState)
     : base(nextState)
 {
 }
Example #6
0
 public GameState(State nextState)
     : base(nextState)
 {
 }
Example #7
0
 public IceMapState(State nextState)
     : base(nextState)
 {
 }
Example #8
0
 public InitialState(State nextState)
     : base(nextState)
 {
 }
 public MenuSelectState(State nextState)
     : base(nextState)
 {
 }
 public SchoolSelectState(State nextState)
     : base(nextState)
 {
 }
Example #11
0
 public BattleState(State nextState)
     : base(nextState)
 {
     this.IsInitialized = false;
 }
Example #12
0
 public EnemyTurnState(State nextState)
     : base(nextState)
 {
     this.IsInitialized = false;
 }
Example #13
0
 public CreditsState(State nextState)
     : base(nextState)
 {
 }