public static void Inject() { if (NamedPipes.NamedPipeExist(NamedPipes.luapipename)) //check if the pipe exist { MessageBox.Show("Already injected!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Asterisk); //if the pipe exist that's mean that we don't need to inject return; } else if (!NamedPipes.NamedPipeExist(NamedPipes.luapipename)) //check if the pipe don't exist { switch (Injector.DllInjector.GetInstance.Inject("RobloxPlayerBeta", AppDomain.CurrentDomain.BaseDirectory + exploitdllname)) //Process name and dll directory { case Injector.DllInjectionResult.DllNotFound: //if can't find the dll MessageBox.Show($"Couldn't find {exploitdllname}", "Dll was not found!", MessageBoxButtons.OK, MessageBoxIcon.Error); //display messagebox to tell that dll was not found return; case Injector.DllInjectionResult.GameProcessNotFound: //if can't find the process MessageBox.Show("Couldn't find RobloxPlayerBeta.exe!", "Target process was not found!", MessageBoxButtons.OK, MessageBoxIcon.Error); //display messagebox to tell that proccess was not found return; case Injector.DllInjectionResult.InjectionFailed: //if injection fails(this don't work or only on special cases) MessageBox.Show("Injection Failed!", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); //display messagebox to tell that injection failed return; } Thread.Sleep(3000); //pause the ui for 3 seconds if (!NamedPipes.NamedPipeExist(NamedPipes.luapipename)) //check if the pipe dont exist { MessageBox.Show("Injection Failed!\nPipe not found!", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); //display that the pipe was not found so the injection was unsuccessful } } }
private void ExecuteButton_Click(object sender, EventArgs e) { if (NamedPipes.NamedPipeExist(NamedPipes.luapipename)) //check if the pipe exist { NamedPipes.LuaPipe(fastColoredTextBox1.Text); //lua pipe function to send the script } else { MessageBox.Show($"Inject {Functions.exploitdllname} before executing!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);//if the pipe can't be found a messagebox will appear return; } }
private void StatusTimer_Tick(object sender, EventArgs e) { if (NamedPipes.NamedPipeExist(NamedPipes.luapipename)) { StatusLabel.Text = "Injected"; StatusLabel.ForeColor = System.Drawing.Color.White; } else { StatusLabel.Text = "Not Injected"; StatusLabel.ForeColor = System.Drawing.Color.White; } }