Example #1
0
        public static void Inject()
        {
            if (NamedPipes.NamedPipeExist(NamedPipes.luapipename))                                            //check if the pipe exist
            {
                MessageBox.Show("Already injected!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Asterisk); //if the pipe exist that's mean that we don't need to inject
                return;
            }
            else if (!NamedPipes.NamedPipeExist(NamedPipes.luapipename))                                                                     //check if the pipe don't exist
            {
                switch (Injector.DllInjector.GetInstance.Inject("RobloxPlayerBeta", AppDomain.CurrentDomain.BaseDirectory + exploitdllname)) //Process name and dll directory
                {
                case Injector.DllInjectionResult.DllNotFound:                                                                                //if can't find the dll
                    MessageBox.Show($"Couldn't find {exploitdllname}", "Dll was not found!", MessageBoxButtons.OK, MessageBoxIcon.Error);    //display messagebox to tell that dll was not found
                    return;

                case Injector.DllInjectionResult.GameProcessNotFound:                                                                                    //if can't find the process
                    MessageBox.Show("Couldn't find RobloxPlayerBeta.exe!", "Target process was not found!", MessageBoxButtons.OK, MessageBoxIcon.Error); //display messagebox to tell that proccess was not found
                    return;

                case Injector.DllInjectionResult.InjectionFailed:                                               //if injection fails(this don't work or only on special cases)
                    MessageBox.Show("Injection Failed!", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); //display messagebox to tell that injection failed
                    return;
                }
                Thread.Sleep(3000);                                                                                              //pause the ui for 3 seconds
                if (!NamedPipes.NamedPipeExist(NamedPipes.luapipename))                                                          //check if the pipe dont exist
                {
                    MessageBox.Show("Injection Failed!\nPipe not found!", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); //display that the pipe was not found so the injection was unsuccessful
                }
            }
        }
Example #2
0
 private void ExecuteButton_Click(object sender, EventArgs e)
 {
     if (NamedPipes.NamedPipeExist(NamedPipes.luapipename)) //check if the pipe exist
     {
         NamedPipes.LuaPipe(fastColoredTextBox1.Text);      //lua pipe function to send the script
     }
     else
     {
         MessageBox.Show($"Inject {Functions.exploitdllname} before executing!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);//if the pipe can't be found a messagebox will appear
         return;
     }
 }
Example #3
0
 private void StatusTimer_Tick(object sender, EventArgs e)
 {
     if (NamedPipes.NamedPipeExist(NamedPipes.luapipename))
     {
         StatusLabel.Text      = "Injected";
         StatusLabel.ForeColor = System.Drawing.Color.White;
     }
     else
     {
         StatusLabel.Text      = "Not Injected";
         StatusLabel.ForeColor = System.Drawing.Color.White;
     }
 }