//private List<GameObject> WindTrails = new List<GameObject>(); //private int MaxTrails = 10; //private float SpawnTime = 0.0f; //private float SpawnTimeStall = 0.3f; public void Setup(Quadcopter.Main _Q) { Q = _Q; _ParticleSystem = GetComponent <ParticleSystem>(); if (_ParticleSystem != null) { IsInit = true; } }
public void Setup(Quadcopter.Main M) { _Main = M; _IsInit = true; }