Ejemplo n.º 1
0
    //private List<GameObject> WindTrails = new List<GameObject>();
    //private int MaxTrails = 10;

    //private float SpawnTime = 0.0f;
    //private float SpawnTimeStall = 0.3f;

    public void Setup(Quadcopter.Main _Q)
    {
        Q = _Q;
        _ParticleSystem = GetComponent <ParticleSystem>();

        if (_ParticleSystem != null)
        {
            IsInit = true;
        }
    }
Ejemplo n.º 2
0
 public void Setup(Quadcopter.Main M)
 {
     _Main   = M;
     _IsInit = true;
 }