Example #1
0
        public List <QuadTreeElement <T> > Query(QuadRectangle <T> range, List <QuadTreeElement <T> > result = null)
        {
            if (result == null)
            {
                result = new List <QuadTreeElement <T> >();
            }

            if (!boundry.Intersects(range))
            {
                return(null);
            }

            foreach (QuadTreeElement <T> point in points)
            {
                if (range.BoundryContains(point))
                {
                    result.Add(point);
                }
            }

            if (subdivided)
            {
                topLeft.Query(range, result);
                topRight.Query(range, result);
                bottomLeft.Query(range, result);
                bottomRight.Query(range, result);
            }

            return(result);
        }
Example #2
0
        public bool Insert(QuadTreeElement <T> p)
        {
            if (!boundry.BoundryContains(p))
            {
                return(false);
            }

            if (points.Count < capacity)
            {
                points.Add(p);
                return(true);
            }
            else
            {
                if (!subdivided)
                {
                    Subdivide();
                }

                if (topLeft.Insert(p))
                {
                    return(true);
                }
                else if (topRight.Insert(p))
                {
                    return(true);
                }
                else if (bottomLeft.Insert(p))
                {
                    return(true);
                }
                else if (bottomRight.Insert(p))
                {
                    return(true);
                }

                return(false);
            }
        }