internal int AddFace(MxFace face) { return(AddFace(face[0], face[1], face[2])); }
internal void Face(int faceId, MxFace face) { Faces[faceId] = face; }
internal int AddFace(MxFace face) { return AddFace(face[0], face[1], face[2]); }
internal MxFace(MxFace face) { VertexIds = new[] { face.VertexIds[0], face.VertexIds[1], face.VertexIds[2] }; }
internal MxFace(MxFace face) { VertexIds = new[] {face.VertexIds[0], face.VertexIds[1], face.VertexIds[2]}; }