Example #1
0
 internal void SetPlayerBullets(RoData <Position> positions, int length)
 {
     playerBulletCount     = length;
     playerBulletPositions = (Position[])positions;
 }
Example #2
0
 internal void SetEnemyBullets(RoData <Position> positions, int length)
 {
     enemyBulletCount     = length;
     enemyBulletPositions = (Position[])positions;
 }
Example #3
0
 internal void SetEnemies(RoData <Position> positions, int length)
 {
     enemyPositions = (Position[])positions;
     enemyCount     = length;
 }