Example #1
0
        public void Return(Note o)
        {
            for (int i = 0; i < count; i++)
            {
                if (_objsUsing[i] && _objs[i] == o)
                {
                    o.Reset();
                    o.gameObject.SetActive(false);
                    _objsUsing[i] = false;
                    return;
                }
            }

            GameObject.Destroy(o.gameObject);
        }
Example #2
0
 public void AssignNote(Note n)
 {
     _comingNotes.Add(n);
 }