Example #1
0
        public override void OnLobbyClientSceneChanged(NetworkConnection conn)
        {
            if (SceneManager.GetSceneAt(0).name == lobbyScene)
            {
                if (topPanel.isInGame)
                {
                    ChangeTo(lobbyPanel);
                    if (conn.playerControllers[0].unetView.isClient)
                    {
                        backDelegate = StopHostClbk;
                    }
                    else
                    {
                        backDelegate = StopClientClbk;
                    }
                }
                else
                {
                    ChangeTo(mainMenuPanel);
                }

                topPanel.ToggleVisibility(true);
                topPanel.isInGame = false;
            }
            else
            {
                ChangeTo(null);

                Destroy(GameObject.Find("MainMenuUI(Clone)"));

                //backDelegate = StopGameClbk;
                topPanel.isInGame = true;
                topPanel.ToggleVisibility(false);
            }
        }
Example #2
0
        public override void OnLobbyClientSceneChanged(NetworkConnection conn)
        {
            Debug.Log("LobbyManager: OLCSC(): Scene Changed");
            if (SceneManager.GetSceneAt(0).name == lobbyScene)
            {
                Debug.Log("LobbyManager: OLCSC(): In LOBBY");
                if (topPanel.isInGame)
                {
                    ChangeTo(lobbyPanel);
                    if (_isMatchmaking)
                    {
                        if (conn.playerControllers[0].unetView.isServer)
                        {
                            backDelegate = StopHostClbk;
                        }
                        else
                        {
                            backDelegate = StopClientClbk;
                        }
                    }
                    else
                    {
                        if (conn.playerControllers[0].unetView.isClient)
                        {
                            backDelegate = StopHostClbk;
                        }
                        else
                        {
                            backDelegate = StopClientClbk;
                        }
                    }
                }
                else
                {
                    ChangeTo(mainMenuPanel);
                }

                topPanel.ToggleVisibility(true);
                topPanel.isInGame = false;
            }
            else
            {
                Debug.Log("LobbyManager: OLCSC(): In MATCH");
                ChangeTo(null);
                //Enable countdown timer script
//                _countdownTimer.GetComponent<CountdownTimer>().enabled = true;
                Destroy(GameObject.Find("MainMenuUI(Clone)"));

                //backDelegate = StopGameClbk;
                topPanel.isInGame = true;
                topPanel.ToggleVisibility(false);
            }
        }
Example #3
0
        public override void OnLobbyClientSceneChanged(NetworkConnection conn)
        {
            if (SceneManager.GetSceneAt(0).name == lobbyScene)
            {
                if (topPanel.isInGame)
                {
                    ChangeTo(lobbyPanel);
                    if (_isMatchmaking)
                    {
                        if (conn.playerControllers[0].unetView.isServer)
                        {
                            backDelegate = StopHostClbk;
                        }
                        else
                        {
                            backDelegate = StopClientClbk;
                        }
                    }
                    else
                    {
                        if (conn.playerControllers[0].unetView.isClient)
                        {
                            backDelegate = StopHostClbk;
                        }
                        else
                        {
                            backDelegate = StopClientClbk;
                        }
                    }
                }
                else
                {
                    ChangeTo(mainMenuPanel);
                }

                topPanel.ToggleVisibility(true);
                topPanel.isInGame = false;
            }
            else
            {
                this.gameObject.GetComponent <Image>().CrossFadeAlpha(0.1f, 1.2f, false);
                lobbyServerPanel.gameObject.SetActive(false);
                ChangeTo(null);

                Destroy(GameObject.Find("MainMenuUI(Clone)"));

                //backDelegate = StopGameClbk;
                topPanel.isInGame = true;
                topPanel.ToggleVisibility(false);
            }
        }
Example #4
0
        public override void OnLobbyClientSceneChanged(NetworkConnection conn)
        {
            //if(conn.playerControllers[0].gameObject.GetComponent<PlayerSetup>().isLocalPlayer)
            conn.playerControllers[0].gameObject.GetComponent <PlayerSetup>().CmdIsReadyPlayer();
            if (SceneManager.GetSceneAt(0).name == lobbyScene)
            {
                if (topPanel.isInGame)
                {
                    ChangeTo(lobbyPanel);
                    if (_isMatchmaking)
                    {
                        if (conn.playerControllers[0].unetView.isServer)
                        {
                            backDelegate = StopHostClbk;
                        }
                        else
                        {
                            backDelegate = StopClientClbk;
                        }
                    }
                    else
                    {
                        if (conn.playerControllers[0].unetView.isClient)
                        {
                            backDelegate = StopHostClbk;
                        }
                        else
                        {
                            backDelegate = StopClientClbk;
                        }
                    }
                }
                else
                {
                    ChangeTo(mainMenuPanel);
                }

                topPanel.ToggleVisibility(true);
                topPanel.isInGame = false;
            }
            else
            {
                ChangeTo(null);

                Destroy(GameObject.Find("MainMenuUI(Clone)"));

                //backDelegate = StopGameClbk;
                topPanel.isInGame = true;
                topPanel.ToggleVisibility(false);
            }
        }
        public override void OnLobbyClientSceneChanged(NetworkConnection conn)
        {
            if (SceneManager.GetSceneAt(0).name == lobbyScene)
            {
                if (topPanel.isInGame)
                {
                    ChangeTo(lobbyPanel);
                    if (_isMatchmaking)
                    {
                        if (conn.playerControllers[0].unetView.isServer)
                        {
                            backDelegate = StopHostClbk;
                        }
                        else
                        {
                            backDelegate = StopClientClbk;
                        }
                    }
                    else
                    {
                        if (conn.playerControllers[0].unetView.isClient)
                        {
                            backDelegate = StopHostClbk;
                        }
                        else
                        {
                            backDelegate = StopClientClbk;
                        }
                    }
                }
                else
                {
                    ChangeTo(mainMenuPanel);
                }

                topPanel.ToggleVisibility(true);
                topPanel.isInGame = false;
            }
            else
            {
                ChangeTo(null);

                Destroy(GameObject.Find("MainMenuUI(Clone)"));

                //backDelegate = StopGameClbk;
                topPanel.isInGame = true;
                topPanel.ToggleVisibility(false);

                //GameManager.Instance.players = GameObject.FindGameObjectsWithTag("Player");
                //Debug.Log(GameManager.Instance.players);

                // var lobbyPlayers = FindObjectsOfType<LobbyPlayer>();
                // foreach (var lobbyPlayer in lobbyPlayers)
                // {

                //     var game = GameManager.Instance;
                //     var team = (TeamType)currentPlayers.IndexOf(conn.connectionId);
                //     game.SetTeamName(team, lobbyPlayer.playerName);
                //     game.SetTeamColor(team, lobbyPlayer.playerColor);
                //     game.teamCharacters[currentPlayers[conn.connectionId]] = lobbyPlayer.playerCharacter;
                // }

                // GameManager.Instance.SetupPlayers();
            }
        }