Example #1
0
        void Start()
        {
            //Add a random Enemy and it is a random type
            int[] i = { Random.Range(0, 2), Random.Range(0, botType.Length()) };
            bots.Add(i);

            m_LobbyTopPanel = TopPanelGO.GetComponent <LobbyTopPanel>();
            if (nameScenesToLoad.Length > 0)
            {
                playScene = nameScenesToLoad[0];
            }
            currentPlayers = new Dictionary <int, int> ();

            s_Singleton  = this;
            _lobbyHooks  = GetComponent <Prototype.NetworkLobby.LobbyHook>();
            currentPanel = mainMenuPanel;

            topPanel.gameObject.SetActive(false);
            InputField[] Inputs = partyAttributes.GetComponentsInChildren <InputField>();
            tfLife  = Inputs[0];
            tfStone = Inputs[1];
            GetComponent <Canvas>().enabled = true;

            DontDestroyOnLoad(gameObject);

            SetServerInfo("Offline", "None");
        }