public virtual void Deserialize(IDataReader reader) { this.outcome = reader.ReadVarUhShort(); this.wave = reader.ReadSByte(); this.rewards = new FightLoot(); this.rewards.Deserialize(reader); }
public FightResultListEntry(uint outcome, sbyte wave, FightLoot rewards) { this.outcome = outcome; this.wave = wave; this.rewards = rewards; }
public FightResultFighterListEntry(uint outcome, sbyte wave, FightLoot rewards, double id, bool alive) : base(outcome, wave, rewards) { this.id = id; this.alive = alive; }
public FightResultPlayerListEntry(uint outcome, sbyte wave, FightLoot rewards, double id, bool alive, byte level, FightResultAdditionalData[] additional) : base(outcome, wave, rewards, id, alive) { this.level = level; this.additional = additional; }
public FightResultTaxCollectorListEntry(uint outcome, sbyte wave, FightLoot rewards, double id, bool alive, byte level, BasicGuildInformations guildInfo, int experienceForGuild) : base(outcome, wave, rewards, id, alive) { this.level = level; this.guildInfo = guildInfo; this.experienceForGuild = experienceForGuild; }
public FightResultMutantListEntry(uint outcome, sbyte wave, FightLoot rewards, double id, bool alive, uint level) : base(outcome, wave, rewards, id, alive) { this.level = level; }