public MyModel CreateMazeLandscapeCube(int dimension, int seed,float cubeScale,RandomMaze maze) { Cube cube = new Cube(); return new MyModel(game, cube.GetMazeVertexWithCube(maze.maze,cubeScale), "cube",1); }
public void MazeGenerationTest3() { int dimension = 100; int dumbSmart = dimension / 10 * 3; int seed = 3122; RandomMaze maze = new RandomMaze(dimension, seed, 0.50f); Node destPoint1 = maze.generatePossibleDestPoint(maze.edgePoints, maze.startPoint); maze.GenerateMazeWithDestBranch(1, 1); maze.printMaze(); }
public void TestMethod1() { RandomMaze maze; maze = new RandomMaze(15, 9); //cube = new Cube(); maze.GenerateMaze(); maze.printMaze(); maze.setStartPointAndDestPoint(); maze.printMaze(); }
public MazeLandscape(LabGame game,int dimension,int seed ) { this.seed = seed; this.dimension = dimension; this.game = game; maze = new RandomMaze(dimension, seed); cube = new Cube(); maze.GenerateMaze(); maze.setStartPointAndDestPoint(); while (maze.destPoint == null) { game.mazeSeed=game.random.Next(); this.seed = game.mazeSeed; maze = new RandomMaze(dimension, this.seed); //cube = new Cube(); maze.GenerateMaze(); maze.setStartPointAndDestPoint(); } //display path. /* List<Node> pathFromSrcToDest = maze.astar.FindPath(maze.astar.Float2DtoInt(maze.maze) , RandomMaze.WALL, maze.startPoint.x, maze.startPoint.y, maze.destPoint.x, maze.destPoint.y); */ //maze.updateMazeRoad(pathFromSrcToDest, Project.Cube.goal); type = GameObjectType.MazeLandscape; //if maze existed before just remove it from model game.assets.modelDict.Remove(mazeModelName); myModel = game.assets.GetModel(mazeModelName, CreateMazeLandscapeModel); //radius = 0.5f; //frictionConstant = 0.4f; pos = new SharpDX.Vector3(0, 0, 0); GetParamsFromModel(); effect = game.Content.Load<Effect>("Phong"); Debug.WriteLine("maze created"); entranceX = maze.startPoint.x * CUBESCALE * 2; entranceZ = maze.startPoint.y * CUBESCALE * 2; normalMaze = myModel.shapeArray; }
public void MazeGenerationTest2() { int dimension = 100; int dumbSmart = dimension / 10 * 3; int seed = 3122; RandomMaze maze = new RandomMaze(dimension, seed, 0.50f); Node destPoint1 = maze.generatePossibleDestPoint(maze.edgePoints, maze.startPoint); Console.Write("destPoint 1 + " + destPoint1); //maze.updateMazeRoad(maze.generateDumbPathToDestPoint(0, 0, 1, 1)); //maze.updateMazeRoad(maze.generateDumbPathToDestPoint(100, 100, 1, 1)); //maze.updateMazeRoad(maze.generateDumbPathToDestPoint(5, 19, 1, 1)); //maze.updateMazeRoad(maze.generateDumbPathToDestPoint(10, 19, 1, 1)); //maze.updateMazeRoad(maze.generateDumbPathToDestPoint(19, 5, 1, 1)); //maze.updateMazeRoad(maze.generateDumbPathToDestPoint(0,0, dumbSmart, dumbSmart)); maze.GenerateMazeWithRandomPoint(50, 1, 1); maze.printMaze(); }
public void MazeTest() { AstarSearch astar = new AstarSearch(); int dimension = 20; int dumbSmart = dimension / 10 * 2; int seed = 34534; List<Node> path = null; RandomMaze maze = new RandomMaze(dimension,seed,0.85f); path = maze.generateDumbPathToDestPoint(maze.destX,maze.destY,dumbSmart, dumbSmart); Console.WriteLine(" -- path count " + path.Count); maze.astar.printPath(path); maze.updateMazeRoad(path); maze.printMaze(); Console.WriteLine("-----------------astar---------------------"); astar.printPath(astar.FindPath(astar.Float2DtoInt(maze.maze),1,maze.startPoint.x,maze.startPoint.y,maze.destPoint.x, maze.destPoint.y)); }