/// <summary> /// Returns a distance to the closest point on the ray /// </summary> /// <param name="rayDirection">Normalized direction of the ray</param> public static float PointRay(Vector2 point, Vector2 rayOrigin, Vector2 rayDirection) { return(Vector2.Distance(point, Closest.PointRay(point, rayOrigin, rayDirection))); }
/// <summary> /// Returns a distance to the closest point on the ray /// </summary> public static float PointRay(Vector2 point, Ray2D ray) { return(Vector2.Distance(point, Closest.PointRay(point, ray))); }