public void CurrentResultDec(Window window, int result) { switch (result) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: { indexX = 1; indexY = 4; break; } case 10: case 11: case 12: case 13: case 14: case 15: case 16: case 17: case 18: case 19: { indexX = 3; indexY = 4; break; } case 20: case 21: case 22: case 23: case 24: case 25: case 26: case 27: case 28: case 29: { indexX = 4; indexY = 4; break; } default: break; } Ring.DrawSprite(window, sprite, x, y, sprite.width / 6 * indexX, sprite.height / 7 * indexY, sprite.width / 6, sprite.height / 7); }
public void CurrentResult(Window window, int result) { switch (result) { case 20: case 0: { indexX = 2; indexY = 4; break; } case 11: case 1: { indexX = 3; indexY = 4; break; } case 12: case 2: { indexX = 4; indexY = 4; break; } case 13: case 3: { indexX = 5; indexY = 4; break; } case 14: case 4: { indexX = 0; indexY = 5; break; } case 15: case 5: { indexX = 1; indexY = 5; break; } case 16: case 6: { indexX = 2; indexY = 5; break; } case 17: case 7: { indexX = 3; indexY = 5; break; } case 18: case 8: { indexX = 4; indexY = 5; break; } case 19: case 9: { indexX = 5; indexY = 5; break; } case 10: { indexX = 2; indexY = 4; if (!change) { change = true; x += 70; } break; } default: break; } Ring.DrawSprite(window, sprite, x, y, sprite.width / 6 * indexX, sprite.height / 7 * indexY, sprite.width / 6, sprite.height / 7); }