Ejemplo n.º 1
0
        public void CurrentResultDec(Window window, int result)
        {
            switch (result)
            {
            case 0:
            case 1:
            case 2:
            case 3:
            case 4:
            case 5:
            case 6:
            case 7:
            case 8:
            case 9:
            {
                indexX = 1;
                indexY = 4;
                break;
            }

            case 10:
            case 11:
            case 12:
            case 13:
            case 14:
            case 15:
            case 16:
            case 17:
            case 18:
            case 19:
            {
                indexX = 3;
                indexY = 4;
                break;
            }

            case 20:
            case 21:
            case 22:
            case 23:
            case 24:
            case 25:
            case 26:
            case 27:
            case 28:
            case 29:
            {
                indexX = 4;
                indexY = 4;
                break;
            }

            default:
                break;
            }
            Ring.DrawSprite(window, sprite, x, y, sprite.width / 6 * indexX, sprite.height / 7 * indexY, sprite.width / 6, sprite.height / 7);
        }
Ejemplo n.º 2
0
        public void CurrentResult(Window window, int result)
        {
            switch (result)
            {
            case 20:
            case 0:
            {
                indexX = 2;
                indexY = 4;
                break;
            }

            case 11:
            case 1:
            {
                indexX = 3;
                indexY = 4;
                break;
            }

            case 12:
            case 2:
            {
                indexX = 4;
                indexY = 4;
                break;
            }

            case 13:
            case 3:
            {
                indexX = 5;
                indexY = 4;
                break;
            }

            case 14:
            case 4:
            {
                indexX = 0;
                indexY = 5;
                break;
            }

            case 15:
            case 5:
            {
                indexX = 1;
                indexY = 5;
                break;
            }

            case 16:
            case 6:
            {
                indexX = 2;
                indexY = 5;
                break;
            }

            case 17:
            case 7:
            {
                indexX = 3;
                indexY = 5;
                break;
            }

            case 18:
            case 8:
            {
                indexX = 4;
                indexY = 5;
                break;
            }

            case 19:
            case 9:
            {
                indexX = 5;
                indexY = 5;
                break;
            }

            case 10:
            {
                indexX = 2;
                indexY = 4;
                if (!change)
                {
                    change = true;
                    x     += 70;
                }
                break;
            }

            default:
                break;
            }

            Ring.DrawSprite(window, sprite, x, y, sprite.width / 6 * indexX, sprite.height / 7 * indexY, sprite.width / 6, sprite.height / 7);
        }