protected IsPlayerBlockedTransition(GamePlayStrategyInfo gamePlayStrategyInfo,
                                     GamePlayStrategyState fromState)
     : base(
         gamePlayStrategyInfo)
 {
     _directionGenerator = new Random();
     FromState           = fromState;
     _chosenDirection    = null;
 }
 protected abstract void CheckIfFromStateIsPredicted(GamePlayStrategyState FromState);