Inheritance: PlayFabRequestCommon
Example #1
0
        /// <summary>
        ///
        /// </summary>
        public static void SetPlayerData(Dictionary <string, string> _dataDic, Action _playerDataSetSuccess = null, Action _playerDataSetError = null)
        {
            var request = new PlayFab.ClientModels.UpdateUserDataRequest
            {
                Data       = _dataDic,
                Permission = PlayFab.ClientModels.UserDataPermission.Public
            };

            PlayFabClientAPI.UpdateUserData(request, _OnSucess =>
            {
                if (_playerDataSetSuccess != null)
                {
                    _playerDataSetSuccess();
                }
            },
                                            _OnError =>
            {
                if (_playerDataSetError != null)
                {
                    _playerDataSetError();
                }
                Debug.Log("Failed To Update Player Data");
            }
                                            );
        }
Example #2
0
    void UpdatePlayerData(ItemInstance item)
    {
        UpdateUserDataRequest request = new UpdateUserDataRequest();
        Dictionary<string, string> playerData = new Dictionary<string,string>();
        playerData.Add(item.ItemClass, item.ItemId);
        request.Data = playerData;
        request.Permission = UserDataPermission.Public;

        PlayFabClientAPI.UpdateUserData(request, OnAddDataSuccess, OnAddDataError);
    }
    ////// SAVE USER DATA

    public static void save_user_data (){

        Dictionary<string, string> user_data = new Dictionary<string, string>();
		
        user_data.Add("shipColor", shipColor);
        user_data.Add("hasGreenShip", hasGreenShip.ToString().ToLower());
        user_data.Add("highScore", highScore.ToString());

        UpdateUserDataRequest request = new UpdateUserDataRequest();
        request.Data = user_data;
		PlayFabClientAPI.UpdateUserData(request,save_user_data_successful,save_user_data_failed);
    }
Example #4
0
    public IEnumerator saveMatch(Match match)
    {
        matchList.addMatch(match);

        UpdateUserDataRequest request = new UpdateUserDataRequest()
        {
            Data = new Dictionary<string, string>(){
                {"MatchList", JsonUtility.ToJson(matchList)},
            }
        };

        yield return saveUserData(request);
    }
Example #5
0
    /// <summary>
    /// 유저의 정보를 저장하기 변경사항이 있으면 Userinfo 클래스를 변경하고 매개변수로 변경된 클래스를 넣어서 호출하면
    /// 변경된 클래스가 저장이 된다
    /// </summary>
    /// <param name="info"></param>
    public void SetData(UserInfo info)
    {
        string json    = JsonUtility.ToJson(info);
        var    request = new PlayFab.ClientModels.UpdateUserDataRequest()
        {
            Data = new Dictionary <string, string>()
            {
                { "Info", json },
            },
            Permission = PlayFab.ClientModels.UserDataPermission.Public //수정가능하게 퍼미션을 퍼블릭으로
        };

        PlayFabClientAPI.UpdateUserData(request, OnSetdateSuccess, OnSetdataFail);
    }
Example #6
0
    public IEnumerator saveDeck(Deck deck)
    {
        Player player = Player.getInstance();
        deckList = player.DeckList;

        if (!deckList.Contains(deck))
            deckList.Add(deck);

        UpdateUserDataRequest request = new UpdateUserDataRequest()
        {
            Data = new Dictionary<string, string>(){
                {"DeckList", JsonUtility.ToJson(deckList)},
            }
        };

        yield return saveUserData(request);
    }
		private void SavePlayerState()
		{
			if (PlayFabGameBridge.totalKills != totalKillsOld && PlayFabData.AuthKey != null) {	// we need to save
				// first save as a player property (poor man's save game)
				Debug.Log ("Saving player data...");
				UpdateUserDataRequest request = new UpdateUserDataRequest ();
				request.Data = new Dictionary<string, string> ();
				request.Data.Add ("TotalKills", PlayFabGameBridge.totalKills.ToString ());
				PlayFabClientAPI.UpdateUserData (request, PlayerDataSaved, OnPlayFabError);

				// also save score as a stat for the leaderboard use...
				Dictionary<string,int> stats = new Dictionary<string,int> ();
				stats.Add("score", PlayFabGameBridge.totalKills);
				storeStats(stats);
			}
			totalKillsOld = PlayFabGameBridge.totalKills;
		}
 ///ClearUserData()
 /// <summary>
 /// Clear all User's data in PlayFab.
 /// </summary>
 /// Pre-Condition: Must be signed into a PlayFab account.
 /// Post-Conidition: The PlayFab account's data will be cleared.
 public static void ClearUserData()
 {
     if (_playFabId == null)
         return;
     //PlayFab API call requires a request to update, but with KeysToRemove it will delete data.
     var UpdateUserDataRequest = new PlayFab.ClientModels.UpdateUserDataRequest() { KeysToRemove = _Key };
     //PlayFab API call to update data that will be removed for the PlayFab account. 
     PlayFabClientAPI.UpdateUserData(UpdateUserDataRequest,
         (result) =>
         {
             Debug.Log("Data successfully Cleared.");
         },
         (error) =>
         {
             Debug.Log("Error: ClearUserData()");
             Debug.Log(error.ErrorMessage);
         }
     );
 }
 /// UpdateUserData(Dictionary<String, String>)
 /// <summary>
 /// Updates User's Data in PlayFab.
 /// </summary>
 /// <param name="UserData"></param>
 /// Pre-Condition: Must be signed into a PlayFab account.
 /// Post-Condition: The PlayFab account is updated with UserData.
 public void UpdateUserData(Dictionary<String, String> UserData)
 {
     if (_playFabId == null)
         return;
     //PlayFab API call requires a request to update.
     var UpdateUserDataRequest = new PlayFab.ClientModels.UpdateUserDataRequest() { Data = UserData };
     //PlayFab API call to update data for the PlayFab account. 
     PlayFabClientAPI.UpdateUserData(UpdateUserDataRequest,
         (result) =>
         {
             Debug.Log("Data successfully updated.");
         },
         (error) =>
         {
             Debug.Log("Error: GetUserData()");
             Debug.Log(error.ErrorMessage);
         }
     );
 }
Example #10
0
    public IEnumerator savePlayer(Player player)
    {
        Debug.Log("Cerating request");
        UpdateUserDataRequest request = new UpdateUserDataRequest()
        {
            Data = new Dictionary<string, string>(){
                {"UserName", player.Username},
                {"Currency", player.Currency.ToString()},
                {"IsPremium", player.IsPremium.ToString()},
                {"PremiumCredit", player.PremiumCredit.ToString() },
                {"StoreDeckNameList", JsonUtility.ToJson(player.StoreDeckNameList)},
                {"DeckList", JsonUtility.ToJson(player.DeckList)},
            }
        };
        Debug.Log("Request is done");

        yield return saveUserData(request);

    }
    public void OnPurchaseSucceeded(Purchase purchase)
    {
        if (AudioManager.instance.sfxEnabled) this.GetComponent<AudioSource>().Play();

        Debug.Log("OnPurchaseSucceeded");
        OpenIAB.consumeProduct(purchase);

        ValidateGooglePlayPurchaseRequest request = new ValidateGooglePlayPurchaseRequest();
        request.ReceiptJson = purchase.OriginalJson;
        request.Signature = purchase.Signature;
        PlayFabClientAPI.ValidateGooglePlayPurchase(request, OnValidateCompleted, OnValidateError);

		// calling this before validation?
        UpdateUserDataRequest dataRequest = new UpdateUserDataRequest();
        dataRequest.Data = new Dictionary<string, string>();
        dataRequest.Data.Add(GameConstants.boughtSheKey, "true");
        dataRequest.Permission = UserDataPermission.Public;
        PlayFabClientAPI.UpdateUserData(dataRequest, OnDataUpdateCompleted, OnDataUpdateError);

        AccountManager.instance.BuyShe();
    }
Example #12
0
    private void UpdatePlayerData()
    {
        UpdateUserDataRequest req = new UpdateUserDataRequest();
        //AddUserVirtualCurrencyRequest currReq = new AddUserVirtualCurrencyRequest();        
        //currReq.Amount = PlayFabGameBridge.Instance.userBalance-PlayFabGameBridge.Instance.startUserBalance;

        Dictionary<string, string> playerData = new Dictionary<string, string>();
        playerData.Add("TotalRaces", PlayFabGameBridge.Instance.totalRaces.ToString());
        playerData.Add("WonRaces", PlayFabGameBridge.Instance.wonRaces.ToString());
        req.Data = playerData;
        req.Permission = UserDataPermission.Public;

        
        PlayFabClientAPI.UpdateUserData(req, OnUpdateSuccess, OnPlayFabError);
        //PlayFabClientAPI.curr(currReq, OnUpdateSuccess, OnPlayFabError);

        Dictionary<string, int> stats = new Dictionary<string, int>();
        stats.Add("WonRaces", PlayFabGameBridge.Instance.wonRaces);
        storeStats(stats);

    }
        public void UserDataApi()
        {
            int testCounterValueExpected, testCounterValueActual;

            var getRequest = new GetUserDataRequest();
            PlayFabClientAPI.GetUserData(getRequest, GetUserDataCallback, SharedErrorCallback);
            WaitForApiCalls();

            UUnitAssert.Equals("User Data Received", lastReceivedMessage);
            int.TryParse(testCounterReturn.Value, out testCounterValueExpected);
            testCounterValueExpected = (testCounterValueExpected + 1) % 100; // This test is about the expected value changing - but not testing more complicated issues like bounds

            var updateRequest = new UpdateUserDataRequest();
            updateRequest.Data = new Dictionary<string, string>();
            updateRequest.Data[TEST_DATA_KEY] = testCounterValueExpected.ToString();
            PlayFabClientAPI.UpdateUserData(updateRequest, UpdateUserDataCallback, SharedErrorCallback);
            WaitForApiCalls();

            UUnitAssert.StringEquals("User Data Updated", lastReceivedMessage);

            getRequest = new GetUserDataRequest();
            PlayFabClientAPI.GetUserData(getRequest, GetUserDataCallback, SharedErrorCallback);
            WaitForApiCalls();

            UUnitAssert.StringEquals("User Data Received", lastReceivedMessage);
            int.TryParse(testCounterReturn.Value, out testCounterValueActual);
            UUnitAssert.IntEquals(testCounterValueExpected, testCounterValueActual);

            DateTime timeUpdated = testCounterReturn.LastUpdated;
            DateTime minTest = DateTime.UtcNow - TimeSpan.FromMinutes(5);
            DateTime maxTest = DateTime.UtcNow + TimeSpan.FromMinutes(5);
            UUnitAssert.True(minTest <= timeUpdated && timeUpdated <= maxTest);

            // UnityEngine.Debug.Log((DateTime.UtcNow - timeUpdated).TotalSeconds);
            UUnitAssert.True(Math.Abs((DateTime.UtcNow - timeUpdated).TotalMinutes) < 5); // Make sure that this timestamp is recent - This must also account for the difference between local machine time and server time
        }
 //Updates User Data - Used to set room ID for now
 public static void UpdateUserData(Dictionary<string, string> data)
 {
     var request = new UpdateUserDataRequest()
     {
         Data = data,
         Permission = UserDataPermission.Public
     };
     PlayFabClientAPI.UpdateUserData(request, (result) =>
     {
         Debug.Log("User Data Updated");
     },
     (error) =>
     {
         Debug.Log("User Data Can't Updated");
         Debug.Log(error.ErrorMessage);
         Debug.Log(error.ErrorDetails);
     });
 }
Example #15
0
        public void UserDataApi()
        {
            string TEST_KEY = "testCounter";

            ClientModels.UserDataRecord testCounter;
            int testCounterValueExpected, testCounterValueActual;

            var getRequest = new ClientModels.GetUserDataRequest();
            var getDataTask1 = PlayFabClientAPI.GetUserDataAsync(getRequest);
            getDataTask1.Wait();
            UUnitAssert.Null(getDataTask1.Result.Error, "UserData should have been retrieved from Api call");
            UUnitAssert.NotNull(getDataTask1.Result.Result, "UserData should have been retrieved from Api call");
            UUnitAssert.NotNull(getDataTask1.Result.Result.Data, "UserData should have been retrieved from Api call");
            if (!getDataTask1.Result.Result.Data.TryGetValue(TEST_KEY, out testCounter))
            {
                testCounter = new ClientModels.UserDataRecord();
                testCounter.Value = "0";
            }
            int.TryParse(testCounter.Value, out testCounterValueExpected);
            testCounterValueExpected = (testCounterValueExpected + 1) % 100; // This test is about the expected value changing - but not testing more complicated issues like bounds

            var updateRequest = new ClientModels.UpdateUserDataRequest();
            updateRequest.Data = new Dictionary<string, string>();
            updateRequest.Data[TEST_KEY] = testCounterValueExpected.ToString();
            var updateTask = PlayFabClientAPI.UpdateUserDataAsync(updateRequest);
            updateTask.Wait(); // The update doesn't return anything interesting except versionID.  It's better to just re-call GetUserData again below to verify the update
            UUnitAssert.Null(updateTask.Result.Error, "UpdateUserData call failed");
            UUnitAssert.NotNull(updateTask.Result.Result, "UpdateUserData call failed");

            getRequest = new ClientModels.GetUserDataRequest();
            var getDataTask2 = PlayFabClientAPI.GetUserDataAsync(getRequest);
            getDataTask2.Wait();
            UUnitAssert.Null(getDataTask2.Result.Error, "UserData should have been retrieved from Api call");
            UUnitAssert.NotNull(getDataTask2.Result.Result, "UserData should have been retrieved from Api call");
            UUnitAssert.NotNull(getDataTask2.Result.Result.Data, "UserData should have been retrieved from Api call");
            getDataTask2.Result.Result.Data.TryGetValue(TEST_KEY, out testCounter);
            UUnitAssert.NotNull(testCounter, "The updated UserData was not found in the Api results");
            int.TryParse(testCounter.Value, out testCounterValueActual);
            UUnitAssert.Equals(testCounterValueExpected, testCounterValueActual);

            var timeUpdated = testCounter.LastUpdated;
            var testMin = DateTime.UtcNow - TimeSpan.FromMinutes(5);
            var testMax = testMin + TimeSpan.FromMinutes(10);
            UUnitAssert.True(testMin <= timeUpdated && timeUpdated <= testMax);
        }
        /// <summary>
        /// Creates and updates the publisher-specific custom data for the user which is readable and writable by the client
        /// </summary>
        public static void UpdateUserPublisherData(UpdateUserDataRequest request, ProcessApiCallback<UpdateUserDataResult> resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            if (_authKey == null) throw new Exception("Must be logged in to call this method");

            string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<UpdateUserDataResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
            };
            PlayFabHTTP.Post("/Client/UpdateUserPublisherData", serializedJson, "X-Authorization", _authKey, callback, request, customData);
        }
Example #17
0
        private void GetUserDataCallback1(GetUserDataResult result)
        {
            var testContext = (UUnitTestContext)result.CustomData;

            UserDataRecord userDataRecord;
            _testInteger = 0; // Default if the data isn't present
            if (result.Data.TryGetValue(TEST_DATA_KEY, out userDataRecord))
                int.TryParse(userDataRecord.Value, out _testInteger);
            _testInteger = (_testInteger + 1) % 100; // This test is about the Expected value changing - but not testing more complicated issues like bounds

            var updateRequest = new UpdateUserDataRequest
            {
                Data = new Dictionary<string, string>
                {
                    { TEST_DATA_KEY, _testInteger.ToString() }
                }
            };
            PlayFabClientAPI.UpdateUserData(updateRequest, PlayFabUUnitUtils.ApiCallbackWrapper<UpdateUserDataResult>(testContext, UpdateUserDataCallback), SharedErrorCallback, testContext);
        }
Example #18
0
		/// <summary>
		/// Creates and updates the publisher-specific custom data for the user which is readable and writable by the client
		/// </summary>
        public static async Task<PlayFabResult<UpdateUserDataResult>> UpdateUserPublisherDataAsync(UpdateUserDataRequest request)
        {
            if (AuthKey == null) throw new Exception ("Must be logged in to call this method");

            object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Client/UpdateUserPublisherData", request, "X-Authorization", AuthKey);
            if(httpResult is PlayFabError)
            {
                PlayFabError error = (PlayFabError)httpResult;
                if (PlayFabSettings.GlobalErrorHandler != null)
                    PlayFabSettings.GlobalErrorHandler(error);
                return new PlayFabResult<UpdateUserDataResult>
                {
                    Error = error,
                };
            }
            string resultRawJson = (string)httpResult;

            var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings);
            var resultData = serializer.Deserialize<PlayFabJsonSuccess<UpdateUserDataResult>>(new JsonTextReader(new StringReader(resultRawJson)));
			
			UpdateUserDataResult result = resultData.data;
			
			
            return new PlayFabResult<UpdateUserDataResult>
                {
                    Result = result
                };
        }
        /// <summary>
        /// Creates and updates the title-specific custom data for the user which is readable and writable by the client
        /// </summary>
        public static void UpdateUserData(UpdateUserDataRequest request, UpdateUserDataCallback resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            if (_authKey == null) throw new Exception("Must be logged in to call this method");

            string serializedJson = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<UpdateUserDataResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
            };
            PlayFabHTTP.Post("/Client/UpdateUserData", serializedJson, "X-Authorization", _authKey, callback, request, customData);
        }
Example #20
0
    protected IEnumerator saveUserData(UpdateUserDataRequest request)
    {
        wait = true;
        Debug.Log("Updating data");
        PlayFabClientAPI.UpdateUserData(request,
            (result) =>
            {
                succesfullSave(result);
                saveSuccesfull = true;
                wait = false;
            },
            (error) =>
            {
                failedSave(error);
                this.error = error;
                saveSuccesfull = false;
                wait = false;
            });

        while (wait)
        { yield return null; }
        Debug.Log("Finish saveplayer");
    }
    /// <summary>
    /// Getting user combined info successfully completed.
    /// </summary>
    /// <param name="result">User combined info.</param>
    private void OnGetUserCombinedInfoResult(GetUserCombinedInfoResult result)
    {
        playerID = result.PlayFabId;
        playerUsername = result.AccountInfo.Username;
        
        int currency = result.VirtualCurrency["1"];

		if (!result.Data.ContainsKey(GameConstants.accountLevelKey))
		{
			Dictionary<string, string> playerData = new Dictionary<string, string>();
			playerData.Add(GameConstants.accountLevelKey, "0");
			playerData.Add(GameConstants.accountExpKey, "0");
			playerData.Add(GameConstants.facebookPictureKey, playerPictureURL);

			UpdateUserDataRequest request = new UpdateUserDataRequest();
			request.Data = playerData;
			request.Permission = UserDataPermission.Public;

			PlayFabClientAPI.UpdateUserData(request, OnAddDataSuccess, OnAddDataError);
		}
		else
		{
			int level = int.Parse(result.Data[GameConstants.accountLevelKey].Value);
			int exp = int.Parse(result.Data[GameConstants.accountExpKey].Value);
			bool boughtShe = result.Data.ContainsKey(GameConstants.boughtSheKey);

			this.GetUserStatistics();

			OnLoginCompletedCallback(result.Inventory, playerDisplayName, currency, level, exp, boughtShe);
		}
    }
    /// <summary>
    /// Callback called when user login completes.
    /// </summary>
    /// <param name="result">Result of user login</param>
    void OnLoginCompleted(LoginResult result)
    {
        playerID = result.PlayFabId;

        PushNotificationsManager.instance.Register();

        this.LoadTitleData();

				GetPhotonAuthenticationTokenRequest tokenrequest = new GetPhotonAuthenticationTokenRequest();
		tokenrequest.PhotonApplicationId = AppId;
		
				PlayFabClientAPI.GetPhotonAuthenticationToken(tokenrequest, OnPhotonAuthenticationSuccess, OnPlayFabError);


        if (result.NewlyCreated)
        {

            Dictionary<string, string> playerData = new Dictionary<string, string>();
            playerData.Add(GameConstants.accountLevelKey, "0");
            playerData.Add(GameConstants.accountExpKey, "0");
            playerData.Add(GameConstants.facebookPictureKey,playerPictureURL);

            UpdateUserDataRequest request = new UpdateUserDataRequest();
            request.Data = playerData;
            request.Permission = UserDataPermission.Public;

            PlayFabClientAPI.UpdateUserData(request, OnAddDataSuccess, OnAddDataError);
        }
        else
        {
            Dictionary<string, string> playerData = new Dictionary<string, string>();
            playerData.Add(GameConstants.facebookPictureKey, playerPictureURL);

            UpdateUserDataRequest request = new UpdateUserDataRequest();
            request.Data = playerData;
            request.Permission = UserDataPermission.Public;

            PlayFabClientAPI.UpdateUserData(request, OnAddDataSuccess, OnAddDataError);
        }
    }
    /// <summary>
    /// Callback called when new user creation completes.
    /// </summary>
    /// <param name="result">Result of user creation</param>
    void OnRegistrationCompleted(RegisterPlayFabUserResult result)
    {
        playerID = result.PlayFabId;
        playerUsername = result.Username;

        Dictionary<string, string> playerData = new Dictionary<string, string>();
        playerData.Add(GameConstants.accountLevelKey, "0");
        playerData.Add(GameConstants.accountExpKey, "0");

        UpdateUserDataRequest request = new UpdateUserDataRequest();
        request.Data = playerData;
        request.Permission = UserDataPermission.Public;

        PlayFabClientAPI.UpdateUserData(request, OnAddDataSuccess, OnAddDataError);
    }
    /// <summary>
    /// Uploads the new account level and exp to the server.
    /// </summary>
    /// <param name="accountLevel">New account level.</param>
    /// <param name="accountExp">New account exp.</param>
    public void UpdateAccountExpAndLevel(int accountExp, int accountLevel)
    {
        Dictionary<string, string> playerData = new Dictionary<string, string>();
        playerData.Add(GameConstants.accountExpKey, accountExp.ToString());
        playerData.Add(GameConstants.accountLevelKey, accountLevel.ToString());

        UpdateUserDataRequest request = new UpdateUserDataRequest();
        request.Data = playerData;
        request.Permission = UserDataPermission.Public;

        PlayFabClientAPI.UpdateUserData(request, OnUpdateAccountExpAndLevelSuccess, OnAddDataError);
    }
    /// <summary>
    /// Getting user combined info failed.
	/// When failed, will create all necessary keys again, and continue the login process.
    /// </summary>
    /// <param name="error">Error details.</param>
    private void OnGetUserCombinedInfoError(PlayFabError error)
    {
        Debug.Log("Get user combined info error: " + error.Error + " " + error.ErrorMessage);

		Dictionary<string, string> playerData = new Dictionary<string, string>();
		playerData.Add(GameConstants.accountLevelKey, "0");
		playerData.Add(GameConstants.accountExpKey, "0");
		playerData.Add(GameConstants.facebookPictureKey, playerPictureURL);

		UpdateUserDataRequest request = new UpdateUserDataRequest();
		request.Data = playerData;
		request.Permission = UserDataPermission.Public;

		PlayFabClientAPI.UpdateUserData(request, OnAddDataSuccess, OnAddDataError);
    }
Example #26
0
		/// <summary>
		/// Creates and updates the publisher-specific custom data for the user which is readable and writable by the client
		/// </summary>
		public static void UpdateUserPublisherData(UpdateUserDataRequest request, UpdateUserPublisherDataCallback resultCallback, ErrorCallback errorCallback)
		{
			if (AuthKey == null) throw new Exception ("Must be logged in to call this method");

			string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
			Action<string,string> callback = delegate(string responseStr, string errorStr)
			{
				UpdateUserDataResult result = null;
				PlayFabError error = null;
				ResultContainer<UpdateUserDataResult>.HandleResults(responseStr, errorStr, out result, out error);
				if(error != null && errorCallback != null)
				{
					errorCallback(error);
				}
				if(result != null)
				{
					
					if(resultCallback != null)
					{
						resultCallback(result);
					}
				}
			};
			PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/UpdateUserPublisherData", serializedJSON, "X-Authorization", AuthKey, callback);
		}
Example #27
0
    void SetUserData()
    {
        UpdateUserDataRequest request = new UpdateUserDataRequest() {
            Data = new Dictionary<string, string>(){
                {"name", input.text},
                {"win", "0"},
                {"lose", "0"}
            }
        };

        PlayFabClientAPI.UpdateUserData(request, (result) =>
            {
                Debug.Log("Successfully updated user data");
            }, (error) =>
            {
                Debug.Log("Got error setting user data Ancestor to Arthur");
                Debug.Log(error.ErrorDetails);
            });
    }
Example #28
0
    //Playfab
    void SetWinLose(string key)
    {
        if (key == "win") {
            UpdateUserDataRequest request = new UpdateUserDataRequest () {
                Data = new Dictionary<string, string> () {
                    { "win", win+1 + "" },
                }
            };
            PlayFabClientAPI.UpdateUserData(request, (result) =>
                {
                    Debug.Log("Successfully updated user data");
                }, (error) =>
                {
                    Debug.Log("Got error setting user data Ancestor to Arthur");
                    Debug.Log(error.ErrorDetails);
                });
        }

        if (key == "lose") {
            UpdateUserDataRequest request = new UpdateUserDataRequest () {
                Data = new Dictionary<string, string> () {
                    { "lose", lose+1 + "" },
                }
            };
            PlayFabClientAPI.UpdateUserData(request, (result) =>
                {
                    Debug.Log("Successfully updated user data");
                }, (error) =>
                {
                    Debug.Log("Got error setting user data Ancestor to Arthur");
                    Debug.Log(error.ErrorDetails);
                });
        }
    }
	public void SetUserData (Dictionary<string,string> lstUserData)
	{
		UpdateUserDataRequest request = new UpdateUserDataRequest () {
			Data = lstUserData
		};

		PlayFabClientAPI.UpdateUserData (request, (result) => {
			Debug.Log ("Successfully updated user data");
		}, (error) => {
			Debug.Log ("Got error setting user data");
			Debug.Log (error.ErrorDetails);
		});
	}