public void SetWidgetData(CellPhoneActivityDefinition widgetData) { this.widgetData = widgetData; isMemberLocked = (widgetData.IsMemberOnly && !getIsLocalPlayerMember()); showMemberStatus(); setWidgetData(widgetData); }
private IEnumerator loadWidget(CellPhoneActivityDefinition widgetData, Dictionary <CellPhoneActivityDefinition, GameObject> widgetDataToPrefab) { AssetRequest <GameObject> request = Content.LoadAsync(widgetData.WidgetPrefabKey); yield return(request); widgetDataToPrefab.Add(widgetData, request.Asset); }
protected override void setWidgetData(CellPhoneActivityDefinition widgetData) { CellPhoneLocationActivityDefinition x = widgetData as CellPhoneLocationActivityDefinition; if (x != null) { this.widgetData = x; } }
public void SetWidgetData(CellPhoneActivityDefinition widgetData) { CellPhoneQuestActivityDefinition x = widgetData as CellPhoneQuestActivityDefinition; if (x != null) { this.widgetData = x; skinForQuest(this.widgetData.Quest); } }
protected override void setWidgetData(CellPhoneActivityDefinition widgetData) { CellPhoneSaleActivityDefinition x = widgetData as CellPhoneSaleActivityDefinition; if (x != null) { saleData = x; setEndTime(saleData); setSaleDiscount(saleData); CoroutineRunner.Start(updateTimer(), this, "updateTimer"); } }
private void goToLocationInZone(Vector3 location, string sceneName, CellPhoneActivityDefinition definition, Reward reward) { PlayerSpawnPositionManager component = SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject.GetComponent <PlayerSpawnPositionManager>(); if (component != null) { SpawnedAction spawnedAction = new SpawnedAction(); spawnedAction.Action = SpawnedAction.SPAWNED_ACTION.None; component.SpawnPlayer(new SpawnPlayerParams.SpawnPlayerParamsBuilder(location).SceneName(sceneName).SpawnedAction(spawnedAction).PendingReward(reward) .Build()); } Service.Get <ICPSwrveService>().Action("activity_tracker", "quick_go", definition.GetType().ToString(), definition.name); }
public void SetWidgetData(CellPhoneActivityDefinition widgetData) { CellPhoneProgressionActivityDefinition x = widgetData as CellPhoneProgressionActivityDefinition; if (x != null) { this.widgetData = x; showLevelText(); showTipText(this.widgetData.TipToken); loadIconPrefab(); showMascotLevelProgress(); } }
public void SetWidgetData(CellPhoneActivityDefinition widgetData) { }
protected abstract void setWidgetData(CellPhoneActivityDefinition setWidgetData);
public ActivityNotificationData(int coinReward, CellPhoneActivityDefinition definition) { CoinReward = coinReward; Definition = definition; }