OnKilled() public method

Called when the player has been killed.
public OnKilled ( ) : void
return void
Example #1
0
 /// <summary>
 /// Called when the player is killed.
 /// </summary>
 /// <param name="killedBy">
 /// The enemy who killed the player. This is null if the player was not killed by an
 /// enemy, such as when a player falls into a hole.
 /// </param>
 private void OnPlayerKilled(int playerIndex, Enemy killedBy)
 {
     Player.OnKilled(playerIndex, killedBy);
     // reset the ennemies but not for ghosts
     if (playerIndex == 0)
     {
         foreach (Enemy enemy in enemies)
         {
             enemy.Reset();
         }
     }
 }
Example #2
0
 /// <summary>
 /// Called when the player is killed.
 /// </summary>
 /// <param name="killedBy">
 /// The enemy who killed the player. This is null if the player was not killed by an
 /// enemy, such as when a player falls into a hole.
 /// </param>
 private void OnPlayerKilled(Enemy killedBy)
 {
     Player.OnKilled(killedBy);
 }