Example #1
0
        public void Update(Player player)
        {
            //don't update if it's already been picked up!
            if (collected) return;

            bool collision = false;

            //check for collision with player

            //if collision
            if (collision)
            {
                collected = true;
                switch (type)
                {
                    case GemType.White:
                        //add to score
                        player.AddScore(100);
                        break;
                    case GemType.Red:
                        //add to health
                        player.AddHealth();
                        break;
                    case GemType.Gold:
                        //refill health and add 1 to max health (Zelda, anyone?)
                        player.AddToMaxHealth();
                        break;
                }
            }
        }