Example #1
0
 void OnHeadsetDisconnected(object sender, ConnectedStateArgs e)
 {
     if (_settingsManager.HeadsetConnectNotification)
     {
         _addinNotificationService.Notify("Headset disconnected", "Headset", NotificationType.Warning, TimeSpan.FromSeconds(3));
     }
 }
Example #2
0
 private void OnHeadsetConnected(object sender, ConnectedStateArgs e)
 {
     if (_settingsManager.HeadsetConnectChangeStatus)
     {
         _cicStatusService.SetStatus(_settingsManager.HeadsetConnectStatusKey);
     }
 }
Example #3
0
        private void OnHeadsetDisconnected(object sender, ConnectedStateArgs e)
        {
            if (_settingsManager.HeadsetDisconnectChangeStatus)
            {
                _cicStatusService.SetStatus(_settingsManager.HeadsetDisconnectStatusKey);
            }

            if (_settingsManager.ShouldLogOutOnHeadsetDisconnect && _icSession != null)
            {
                _icSession.Disconnect();
            }
        }
Example #4
0
 private void OnDisconnected(ConnectedStateArgs e)
 {
     if (Disconnected != null)
         Disconnected(this, e);
 }
Example #5
0
 private void OnConnected(ConnectedStateArgs e)
 {
     if (Connected != null)
         Connected(this, e);
 }
 private void OnHeadsetConnected(object sender, ConnectedStateArgs e)
 {
     if (StartClientWhenHeadsetIsConnected)
     {
         if (NtAuth)
         {
             Launcher.LaunchWithNtAuth(CicServer, Station);
         }
         else
         {
             Launcher.LaunchWithIcAuth(CicServer, Station);
         }
     }
 }
Example #7
0
 void m_spokes_Disconnected(object sender, ConnectedStateArgs e)
 {
     OnPltEvent(new PltEventArgs(PltEventType.Disconnected,
         e.m_connected.ToString(),
         e.m_isInitialStateEvent.ToString()));
 }
Example #8
0
 void m_spokes_Disconnected(object sender, ConnectedStateArgs e)
 {
     LogMessage(MethodInfo.GetCurrentMethod().Name, ">>> Headset QD connected state: is disconnected");
     UpdateDeviceStatusGUIItem(QDstatelbl, "DISCONNECTED");
 }
Example #9
0
        private void OnHeadsetDisconnected(object sender, ConnectedStateArgs e)
        {
            Debug.WriteLine("OnHeadsetDisconnected ");
            _traceContext.Status("OnHeadsetDisconnected ");

            _isHeadsetConnected = false;

            if (HeadsetDisconnected != null)
            {
                HeadsetDisconnected(this, e);
            }
        }