internal MyGLCanvas(
            CanvasGL2d canvasGL2d,
            int left, int top,
            int width,
            int height)
        {
            this.canvasGL2 = canvasGL2d;
            painter1 = new GLCanvasPainter(canvasGL2d, width, height);



            this.left = left;
            this.top = top;
            this.right = left + width;
            this.bottom = top + height;
            currentClipRect = new Rectangle(0, 0, width, height);

            
            this.CurrentFont = new RequestFont("tahoma", 10);
            this.CurrentTextColor = Color.Black;

            internalPen = new InternalPen(Color.Black);
            internalBrush = new InternalBrush(Color.Black);
#if DEBUG
            debug_canvas_id = dbug_canvasCount + 1;
            dbug_canvasCount += 1;
#endif
            this.StrokeWidth = 1;
        }
Example #2
0
 SmoothingMode _smoothingMode; //smoothing mode of this  painter
 public GLCanvasPainter(CanvasGL2d canvas, int w, int h)
 {
     _canvas     = canvas;
     _width      = w;
     _height     = h;
     _rectInt    = new RectInt(0, 0, w, h);
     arcTool     = new Arc();
     CurrentFont = new RequestFont("tahoma", 14);
 }
 public GLBmpGlyphTextPrinter(GLCanvasPainter painter, IFontLoader fontLoader)
 {
     //create text printer for use with canvas painter
     this.painter  = painter;
     this.canvas2d = painter.Canvas;
     _fontLoader   = fontLoader;
     //------
     ChangeFont(painter.CurrentFont);
 }
        SmoothingMode _smoothingMode; //smoothing mode of this  painter
        public GLCanvasPainterBase(CanvasGL2d canvas, int w, int h)
        {
            _canvas = canvas;
            _width = w;
            _height = h;
            _rectInt = new RectInt(0, 0, w, h);
            arcTool = new Arc();
            CurrentFont = new RequestFont("tahoma", 14);

        }
        public WinGdiFontPrinter(CanvasGL2d canvas, int w, int h)
        {
            this.canvas = canvas;
            _width      = w;
            _height     = h;
            bmpWidth    = w;
            bmpHeight   = h;

            memdc = new Win32.NativeWin32MemoryDc(bmpWidth, bmpHeight);
            //TODO: review here
            //use default font from current platform
            InitFont("tahoma", 14);
            memdc.SetTextColor(0);
        }
        public GLBmpGlyphTextPrinter(GLCanvasPainter painter, IFontLoader fontLoader)
        {
            //create text printer for use with canvas painter
            this.painter       = painter;
            this.canvas2d      = painter.Canvas;
            GlyphPosPixelSnapX = GlyphPosPixelSnapKind.Integer;
            GlyphPosPixelSnapY = GlyphPosPixelSnapKind.Integer;

            _fontLoader = fontLoader;
            ChangeFont(painter.CurrentFont);
            this._glyphLayout.ScriptLang = painter.CurrentFont.GetOpenFontScriptLang();

            _loadedGlyphs = new GLBitmapCache <SimpleFontAtlas>(atlas =>
            {
                //create new one
                Typography.Rendering.GlyphImage totalGlyphImg = atlas.TotalGlyph;
                //load to glbmp
                GLBitmap found = new GLBitmap(totalGlyphImg.Width, totalGlyphImg.Height, totalGlyphImg.GetImageBuffer(), false);
                found.IsInvert = false;
                return(found);
            });
        }
        public AggTextSpanPrinter(GLCanvasPainter canvasPainter, int w, int h)
        {
            //this class print long text into agg canvas
            //then copy pixel buffer from aff canvas to gl-bmp
            //then draw the  gl-bmp into target gl canvas


            //TODO: review here
            this.canvasPainter = canvasPainter;
            this.canvas        = canvasPainter.Canvas;
            bmpWidth           = w;
            bmpHeight          = h;
            actualImage        = new ActualImage(bmpWidth, bmpHeight, PixelFormat.ARGB32);

            imgGfx2d                = new ImageGraphics2D(actualImage);
            _aggPainter             = new AggCanvasPainter(imgGfx2d);
            _aggPainter.FillColor   = Color.Black;
            _aggPainter.StrokeColor = Color.Black;

            //set default1
            _aggPainter.CurrentFont = canvasPainter.CurrentFont;
            textPrinter             = new VxsTextPrinter(_aggPainter, YourImplementation.BootStrapOpenGLES2.myFontLoader);
            _aggPainter.TextPrinter = textPrinter;
        }
Example #8
0
 public GLTextPrinter(CanvasGL2d canvas2d)
 {
     this.canvas2d = canvas2d;
 }
        public void DrawString(CanvasGL2d canvas, string text, float x, float y)
        {
            char[] textBuffer = text.ToCharArray();
            Win32.MyWin32.PatBlt(memdc.DC, 0, 0, bmpWidth, bmpHeight, Win32.MyWin32.WHITENESS);
            Win32.NativeTextWin32.TextOut(memdc.DC, 0, 0, textBuffer, textBuffer.Length);
            // Win32.Win32Utils.BitBlt(hdc, 0, 0, bmpWidth, 50, memHdc, 0, 0, Win32.MyWin32.SRCCOPY);
            //---------------
            int stride = 4 * ((bmpWidth * 32 + 31) / 32);

            //Bitmap newBmp = new Bitmap(bmpWidth, 50, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            //var bmpData = newBmp.LockBits(new Rectangle(0, 0, bmpWidth, 50), System.Drawing.Imaging.ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            byte[] tmp1 = new byte[stride * 50];
            System.Runtime.InteropServices.Marshal.Copy(memdc.PPVBits, tmp1, 0, tmp1.Length);
            //---------------
            int pos = 3;
            for (int r = 0; r < 50; ++r)
            {
                for (int c = 0; c < stride; ++c)
                {
                    tmp1[pos] = 255;
                    pos += 4;
                    c += 4;
                }
            }

            Win32.NativeTextWin32.WIN32SIZE win32Size;
            unsafe
            {
                fixed (char* bufferHead = &textBuffer[0])
                {
                    Win32.NativeTextWin32.GetTextExtentPoint32Char(memdc.DC, bufferHead, textBuffer.Length, out win32Size);
                }
            }
            bmpWidth = win32Size.Width;
            bmpHeight = win32Size.Height;

            var actualImg = new Agg.ActualImage(bmpWidth, bmpHeight, Agg.PixelFormat.ARGB32);
            //------------------------------------------------------
            //copy bmp from specific bmp area 
            //and convert to GLBmp   
            byte[] buffer = PixelFarm.Agg.ActualImage.GetBuffer(actualImg); 
            unsafe
            {
                byte* header = (byte*)memdc.PPVBits;
                fixed (byte* dest0 = &buffer[0])
                {
                    byte* dest = dest0;
                    byte* rowHead = header;
                    int rowLen = bmpWidth * 4;
                    for (int h = 0; h < bmpHeight; ++h)
                    {

                        header = rowHead;
                        for (int n = 0; n < rowLen; )
                        {
                            //move next
                            *(dest + 0) = *(header + 0);
                            *(dest + 1) = *(header + 1);
                            *(dest + 2) = *(header + 2);
                            //*(dest + 3) = *(header + 3);
                            *(dest + 3) = 255;
                            header += 4;
                            dest += 4;
                            n += 4;
                        }
                        //finish one row
                        rowHead += stride;
                    }
                }
            }

            //------------------------------------------------------
            GLBitmap glBmp = new GLBitmap(bmpWidth, bmpHeight, buffer, false);
            canvas.DrawImage(glBmp, (float)x, (float)y);
            glBmp.Dispose();

        }
Example #10
0
        public static void Start()
        {
            if (!Glfw.Init())
            {
                Console.WriteLine("can't init glfw");
                return;
            }
            //---------------------------------------------------
            //specific OpenGLES ***
            Glfw.WindowHint(WindowHint.GLFW_CLIENT_API, (int)OpenGLAPI.OpenGLESAPI);
            Glfw.WindowHint(WindowHint.GLFW_CONTEXT_CREATION_API, (int)OpenGLContextCreationAPI.GLFW_EGL_CONTEXT_API);
            Glfw.WindowHint(WindowHint.GLFW_CONTEXT_VERSION_MAJOR, 2);
            Glfw.WindowHint(WindowHint.GLFW_CONTEXT_VERSION_MINOR, 0);
            //---------------------------------------------------


            Glfw.SwapInterval(1);
            GlFwForm form1 = GlfwApp.CreateGlfwForm(
                800,
                600,
                "PixelFarm + Skia on GLfw and OpenGLES2");

            form1.MakeCurrent();
            //------------------------------------
            //***
            GLFWPlatforms.CreateGLESContext();
            //------------------------------------
            form1.Activate();

            int ww_w = 800;
            int ww_h = 600;
            int max  = Math.Max(ww_w, ww_h);

            canvasGL2d = PixelFarm.Drawing.GLES2.GLES2Platform.CreateCanvasGL2d(max, max);

            //------------------------------------
            GL.Enable(EnableCap.Blend);
            GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
            GL.ClearColor(1, 1, 1, 1);
            //--------------------------------------------------------------------------------
            //setup viewport size
            //set up canvas
            needUpdateContent = true;

            //GL.Viewport(0, 0, 800, 600);
            GL.Viewport(0, 0, max, max);

            FormRenderUpdateEventArgs formRenderUpdateEventArgs = new FormRenderUpdateEventArgs();

            formRenderUpdateEventArgs.form = form1;

            form1.SetDrawFrameDelegate(() =>
            {
                if (needUpdateContent)
                {
                    UpdateViewContent(formRenderUpdateEventArgs);
                }
                canvasGL2d.Clear(Color.Blue);
                canvasGL2d.DrawImage(glBmp, 0, 600);
            });



            while (!GlfwApp.ShouldClose())
            {
                //---------------
                //render phase and swap
                GlfwApp.UpdateWindowsFrame();
                /* Poll for and process events */
                Glfw.PollEvents();
            }

            Glfw.Terminate();
        }
Example #11
0
 public GLTextPrinter(CanvasGL2d canvas2d)
 {
     this.canvas2d = canvas2d;
 }
Example #12
0
 public GLCanvasPainter(CanvasGL2d canvas, int w, int h)
     : base(canvas, w, h)
 {
     _win32GdiPrinter = new WinGdiFontPrinter(w, h);
 }
Example #13
0
        public static void Start()
        {
            if (!Glfw.Init())
            {
                Console.WriteLine("can't init glfw");
                return;
            }
            //---------------------------------------------------
            //specific OpenGLES ***
            Glfw.WindowHint(WindowHint.GLFW_CLIENT_API, (int)OpenGLAPI.OpenGLESAPI);
            Glfw.WindowHint(WindowHint.GLFW_CONTEXT_CREATION_API, (int)OpenGLContextCreationAPI.GLFW_EGL_CONTEXT_API);
            Glfw.WindowHint(WindowHint.GLFW_CONTEXT_VERSION_MAJOR, 2);
            Glfw.WindowHint(WindowHint.GLFW_CONTEXT_VERSION_MINOR, 0);
            //---------------------------------------------------


            Glfw.SwapInterval(1);
            GlFwForm form1 = GlfwApp.CreateGlfwForm(
                800,
                600,
                "PixelFarm + Skia on GLfw and OpenGLES2");

            form1.MakeCurrent();
            //------------------------------------
            //***
            GLFWPlatforms.CreateGLESContext();
            //------------------------------------
            form1.Activate();

            int ww_w = 800;
            int ww_h = 600;
            int max  = Math.Max(ww_w, ww_h);

            canvasGL2d = PixelFarm.Drawing.GLES2.GLES2Platform.CreateCanvasGL2d(max, max);

            //------------------------------------
            GL.Enable(EnableCap.Blend);
            GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
            GL.ClearColor(1, 1, 1, 1);
            //--------------------------------------------------------------------------------
            //setup viewport size
            //set up canvas
            needUpdateContent = true;

            //GL.Viewport(0, 0, 800, 600);
            GL.Viewport(0, 0, max, max);

            FormRenderUpdateEventArgs formRenderUpdateEventArgs = new FormRenderUpdateEventArgs();

            formRenderUpdateEventArgs.form = form1;

            LayoutFarm.Ease.EaseHost.StartGraphicsHost();

            var rootgfx = new MyRootGraphic(
                LayoutFarm.UI.UIPlatformWinNeutral.platform,
                LayoutFarm.UI.UIPlatformWinNeutral.platform.GetIFonts(),
                ww_w, ww_h);

            var surfaceViewportControl = new LayoutFarm.UI.WinNeutral.UISurfaceViewportControl();

            surfaceViewportControl.InitRootGraphics(rootgfx, rootgfx.TopWinEventPortal, InnerViewportKind.GL);


            //lion fill sample
            OpenTkEssTest.T108_LionFill lionFill = new OpenTkEssTest.T108_LionFill();
            lionFill.Init2(canvasGL2d);
            GLCanvasPainter painter1 = lionFill.Painter;

            var myCanvasGL = new PixelFarm.Drawing.GLES2.MyGLCanvas(painter1, 0, 0, 800, 600);

            //(PixelFarm.Drawing.GLES2.GLES2Platform.CreateCanvas(0, 0, 800, 600, canvasGL2d, painter1);

            surfaceViewportControl.SetupCanvas(myCanvasGL);

            SampleViewport viewport = new LayoutFarm.SampleViewport(surfaceViewportControl);
            HtmlHost       htmlHost;

            htmlHost = HtmlHostCreatorHelper.CreateHtmlHost(viewport, null, null);
            ////==================================================
            //html box
            HtmlBox lightHtmlBox = new HtmlBox(htmlHost, 800, 50);

            {
                lightHtmlBox.SetLocation(50, 450);
                viewport.AddContent(lightHtmlBox);
                //light box can't load full html
                //all light boxs of the same lightbox host share resource with the host
                string html = @"<div>OK1</div><div>OK2</div>";
                //if you want to use full html-> use HtmlBox instead
                lightHtmlBox.LoadHtmlString(html);
            }

            form1.SetDrawFrameDelegate(() =>
            {
                //render each frame
                if (needUpdateContent)
                {
                    UpdateViewContent(formRenderUpdateEventArgs);
                }
                canvasGL2d.Clear(Color.White);

                //canvasGL2d.DrawRect(0, 0, 200, 200);
                ////canvasGL2d.DrawImage(glBmp, 0, 600);
                //int tmp_x = lightHtmlBox.Left;
                //int tmp_y = lightHtmlBox.Top;
                //myCanvasGL.SetCanvasOrigin(tmp_x, tmp_y);

                canvasGL2d.SmoothMode = CanvasSmoothMode.No;
                //---------
                //flip y axis for html box (and other UI)
                canvasGL2d.FlipY = true;
                lightHtmlBox.CurrentPrimaryRenderElement.DrawToThisCanvas(
                    myCanvasGL, new Rectangle(0, 0, 800, 600));
                canvasGL2d.FlipY = false;
                //myCanvasGL.SetCanvasOrigin(tmp_x, -tmp_y);
                //lion use canvas coordinate system
                lionFill.TestRender();

                //surfaceViewportControl.PaintMe(canvasGL2d);
            });



            while (!GlfwApp.ShouldClose())
            {
                //---------------
                //render phase and swap
                GlfwApp.UpdateWindowsFrame();
                /* Poll for and process events */
                Glfw.PollEvents();
            }

            Glfw.Terminate();
        }