public FlightPhysicsSystem() { NodeFilter <FlyingNode> .Setup(FlyingNode.GetTypes()); _flyingList = EntityController.GetNodeList <FlyingNode>(); }
public SensorSystem() { NodeFilter <SensorDetectingNode> .New(SensorDetectingNode.GetTypes()); }
public CollisionCheckSystem() { NodeFilter <CollisionCheckForwardNode> .Setup(CollisionCheckForwardNode.GetTypes()); _list = EntityController.GetNodeList <CollisionCheckForwardNode>(); }
public MapSystem() { NodeFilter <UnitOccupyingCellNode> .Setup(UnitOccupyingCellNode.GetTypes()); _nodeList = EntityController.GetNodeList <UnitOccupyingCellNode>(); }