public FlightPhysicsSystem()
        {
            NodeFilter <FlyingNode> .Setup(FlyingNode.GetTypes());

            _flyingList = EntityController.GetNodeList <FlyingNode>();
        }
Beispiel #2
0
 public SensorSystem()
 {
     NodeFilter <SensorDetectingNode> .New(SensorDetectingNode.GetTypes());
 }
        public CollisionCheckSystem()
        {
            NodeFilter <CollisionCheckForwardNode> .Setup(CollisionCheckForwardNode.GetTypes());

            _list = EntityController.GetNodeList <CollisionCheckForwardNode>();
        }
Beispiel #4
0
        public MapSystem()
        {
            NodeFilter <UnitOccupyingCellNode> .Setup(UnitOccupyingCellNode.GetTypes());

            _nodeList = EntityController.GetNodeList <UnitOccupyingCellNode>();
        }