private void OnFastFallReloadTimer() { fastFall = abilityGroup.GetAbilitySlotByName(Values.FASTFALL); fastFall.FillImg.fillAmount = 0; }
private void OnDashReloadTimer() { dash = abilityGroup.GetAbilitySlotByName(Values.DASH); dash.FillImg.fillAmount = 0; }
private void OnDoubleJumpReloadTimer() { doubleJump = abilityGroup.GetAbilitySlotByName(Values.DOUBLEJUMP); doubleJump.FillImg.fillAmount = 0; }