private void OnFastFallReloadTimer()
 {
     fastFall = abilityGroup.GetAbilitySlotByName(Values.FASTFALL);
     fastFall.FillImg.fillAmount = 0;
 }
 private void OnDashReloadTimer()
 {
     dash = abilityGroup.GetAbilitySlotByName(Values.DASH);
     dash.FillImg.fillAmount = 0;
 }
 private void OnDoubleJumpReloadTimer()
 {
     doubleJump = abilityGroup.GetAbilitySlotByName(Values.DOUBLEJUMP);
     doubleJump.FillImg.fillAmount = 0;
 }